Mar 192010
 

Today, I’d like to take a look at the trinkets available to kitties in 3.3, and do some analysis on the best choices available. (Yes, I’m working on a post on DPS rotation mods as well, but that requires screenshots and installing and stuff, so that’ll take a few days.) There’s quite a few choices out there…some of the old items remain quite good, however. Let’s check them out. First, the list, sorted by location:

Before we jump in, the largest factor affecting the value of trinkets for ICC25 raiders is the critcap. Many of these trinkets have or proc crit. Crit has always been a decent stat for us…not as good as Agi or ArP, but better than anything else (not counting Str, since that’s not usually found as a secondary stat on leather). Once you reach the crit cap for white attacks, however (pretty easy in ICC25 gear), then crit drops in effectiveness. It’s not “bad,” so to speak, since it still affects your yellow attacks (especially with the 4pT10 bonus) but it becomes a worse stat to stack. At this point, you’ll be preferring ArPen proc trinkets until your ArPen is high enough, then Haste or AP.

ICC:

ICC gives you three trinkets- one great, one meh, and one crap. Deathbringer’s Will is by far the BiS trinket for ferals. The static ArP really helps with stacking ArP (as any feral raiding ICC25 should be trying to do), and all of the procs are good for you. (Plus, you can shift to flight form and fly as a Taunka, stealth as a Taunka, etc. Really cool.) You’ll have to fight several others for a chance at it, though. Sadly, I haven’t seen one drop the past four weeks. The Tiny Abomination in a Jar is absolute crap, though. Don’t touch it. The proc’ed Mote attack uses your unimproved paw damage, and can’t proc OOC. It’s about as strong as a blue for us…just ew. Finally, the Whispering Fanged Skull from 10M is very good. Unfortunately, it has +crit (see above.) Good for ICC10, but falls off a bit after that.

TOC:

Just like ICC, you have one great trinket and one mediocre. Death’s Verdict/Choice is an excellent trinket (currently my #2). Unfortunately, it has the same critcap problem as the WFS since it procs agility. The agi proc is so massive, though, that the increase in special attack crits mostly compensate. Victor’s Call/VOTF from 10M is pretty bad, unless you’re very well geared and have 0 expertise (ie the lack of expertise is causing you to be prematurely crit-capped).

Ulduar:

Ulduar is trinket heaven, especially on hard mode. The cream of the crop here is the Mjolnir Runestone. Of the three ArP proc trinkets, this is the best in most situations, and remains a very good trinket until your ArP level is high enough to make the proc less useful. It’s better than the Scorpion since it procs on hit, not crit, giving it a better uptime. Comet’s Trail is also very good, and has no cap issues, but it’s not exactly easy to get (Algalon 25 drop). Blood of the Old God is decent, but the large amount of +hit makes it hard to use fully. If you can use it and keep under the +hit cap, it’s pretty good. The rest? Dark Matter is good but will critcap you very quickly (612 crit rating proc? Ouch), and it’s hard to get (Algalon 10).  Wrathstone and Pyrite Infuser are obsolete, though they’re still decent and better than some other options.

Naxx:

Grim Toll is generally the worst of the three ArP trinkets, but it actually retains its value a bit longer. T10 gear tends to lack hit in favor of crit; if you’re critcapped, then GT can be used in place of MR or NES, and actually is the superior option (especially if you have enough ArP that you waste some of the proc from MR or NES). There’s several other trinkets here that are decent for starting ferals, though finding a Naxx run is almost impossible these days.

5-mans:

Besides some blue trinkets from the normal instances, there’s two you’re looking for: The Needle-Encrusted Scorpion from H FOS and the Banner of Victory from N TOC5. As previously mentioned, the Scorpion is a great trinket and remains competitive up though ICC25; however, it’s not as good as the Runestone, and depending on your situation, may be worse then Grim Toll. The Banner is a great starter trinket, seeing as you can grind N TOC until you get it- be prepared for a wait, though, because it only has a 7.5% drop rate.

Badges/Crafted:

The real star here is the Herkuml War Token. It’s expensive (60 EoF’s) but it’s currently the #2 BIS trinket, once you have enough ArP to devalue the ArP proc trinkets. Haste scales with haste and has no cap issues (so you really need the WF/IIT buffs to make this effective, but it’ll keep getting better). Shard of the Crystal Heart and Mark of Supremacy are much easier to obtain, but they’re pretty mediocre. They have tons of +hit, which isn’t a great stat for ferals at early gear levels…and once you get to higher gear levels, you’ll have access to better anyway. It’s an option if you’re unlucky with drops, I suppose. If you’re just starting out, the Mirror of Truth is still a very decent trinket, and cheap as well. Finally, the Darkmoon Card: Greatness remains very good for its item level, and it’s also a great tanking trinket. I highly recommend new feral druids picking one of these up if you can afford it.

Top 5 List/Conclusion:

To conclude, I’ve come up with three different Top 5 lists. Why 3? Well, a list including ICC 25 items isn’t very useful for an new player/alt just starting heroics. :P I’ve run appropriate gearsets with appropriate buffs through Rawr, and the numbers are below (100’s of dps…so 2.5 means 250 dps…take numbers as very loose approximations).

Starter (Heroics):

  1. Needle-Encrusted Scorpion (HFOS)- 2.5
  2. Darkmoon Card: Greatness (Crafted)- 2.1
  3. Banner of Victory (N TOC)- 1.8
  4. Mark of Supremacy (50 EoT’s)- 1.7 (assuming you can use all the hit)
  5. Mirror of Truth (40 EoV’s)- 1.6

The Scorpion and the DM:G are easily your best options at this level; the others are pretty interchangeable. If I was starting over, I’d purchase the DM:G and toss some random blue/green in the other slot until I got the Scorpion.

Pugger (TOC 25/ICC 10, no access to Algalon, saving EoF’s for T10):

  1. Whispering Fanged Skull (ICC 10)- 3.9
  2. Death’s Verdict/Choice (TOC 25)- 3.8
  3. Mjolnir Runestone/Needle-Encrusted Scorpion (Uld10HM/HFOS)- 3.5
  4. Darkmoon Card: Greatness (Crafted)- 2.8
  5. Banner of Victory (N TOC)- 2.3

Not much to say here: WFS/DV (or DC)/ArP trinket…pick two.

Raider (ICC 25)

  1. Deathbringer’s Will (ICC 25)- 5.6
  2. Herkuml War Token (60 EoF’s)- 4.9 (my #1 atm)
  3. Whispering Fanged Skull (ICC 10)- 4.7
  4. Death’s Verdict/Choice (TOC 25)- 4.6  (my #2 atm)
  5. Mjolnir Runestone/Needle-Encrusted Scorpion (Uld10HM/HFOS)- 4.6

Things get interesting here. DBW is massively better than the alternatives, but #2 is pretty close. The ArP trinket can fall anywhere from #2 to #5 (or lower) depending on your current amount of ArP, among other things. If you’re just starting ICC25, then it’ll be ranked higher; once you pass the ArP softcap, its value will drop. If you get to ICC hardmodes and start shooting for the hard ArP cap, there’s not much change: Heroic DBW, DBW, Herkuml, Heroic DV/DC, Heroic WFS, WFS.

Well, that should wrap it up for trinkets until Cata! If you disagree, have questions, or whatever, post a short comment here, or feel free to use the TFD forums. Thanks for reading!

  9 Responses to “WOTLK Feral DPS trinket roundup”

  1. simple rule:

    if you don’t have access to arpen heavy gear then go for seven hundred something arpen+arpen proccing trinket.

    if you can get more than 1000passive arpen through gear then drop arpen proccing trinkets for Herkkumi War Token + either DBS (preferably), DV or WFS (most likely). Crit from WFS is devalued after you have 70%crit.

  2. DBW (not DBS)*

  3. Hi,

    I was just wondering how high a value to place on + Hit Rating.
    With 4pc T10 im going to drop below the cap by around 80 points
    Is it worth dropping Banner of victory for something like Pyrite Infuser
    so that i stay hit capped or does Arp rule the roost?

    Current Arp is at 700+

    Thanks

  4. Rahl, at 700+ go for one of the armorpenetration proccing trinkets (Needle-Encrusted Scorpion or Banner of Victory or Mjollnir Runestone) and go for the soft cap, which differs a bit, depending on your trinket ofc.

    Don’t go for hardcap arpen if you are only doing 10mans, agility is better as Alaron has made a point of.

    Don’t go for hardcap arpen if you don’t have at least 1000armorpenetration, in which case, you need to get rid of your armorpen trinket and replace it (preferably DBW>HWT>WFS>DC:G).

    Don’t go for hardcap arpen, if you don’t have a healthy amount of crit (60% is low, 65% is ok-ish and 70% full raidbuffed is perfect).

    It is not IMPERATIV for feral dps to be hit or expertise capped, but it helps. Closer you get to crit soft cap (at 70%something all your white attacks crit), the more valuable hit rating gets (every miss equals to missing a white crit attack). So try to have a healthy amount of hit at all times, it helps smoothing out your rotation as well. I usually try to not go below 200-210hit rating + draenai in group (so i’m max 20-30points below hit cap).

  5. I have NES as my other trinket.

    Im not speccing for Arp anymore but don’t want to shell out to regem as the improvement from moving to agi from arp isn’t hugely substantial according RAWR.

    Hmm, maybe time to run some models and see what comes out on top!

  6. Hi Alaron! Thank you for this post! I’ve been mulling over a particular trinket for the past 3 weeks or so. It is the [Herkuml War Token]. I’ve been following EJ’s feral kitty thread with some sparse comments comparing it with [Death's Choice/ Verdict] on 2 separate BiS lists (ICC25 and ICC25 HMs) and must admit that I still do not understand… (this be the link:
    http://elitistjerks.com/f73/t63774-feral_dps_discussion )

    I was testing the DPS the Heroic training dummy with DBW comparing DC and HWT and noticed for my set up that DBW + DC gave me about 200-300dps more than using HWT. I’m hit/expertise capped, not crit-capped and with about 1100+ ArPen (darn, logged off in tank gears). Not sure why this is… o.O

  7. Crit is more benefitial when you are only self buffed. In 25man raid setting your crit gets buffed a lot and DC:G loses it’s dummy appeal. Haste and fap, on the other hand, you can never have enough of.

    What the BiS lists suggest is, if you are close to hit/expertise/crit(70%)/arpen(1400) cap in 25man setting, then HWT becomes insanely good and DC:G, WFS and similar trinkets become devalued since they push you over the soft crit cap of 70%.

  8. BP,

    Feisty’s right (as usual). With full 25-man buffs, crit is devalued at higher gear levels due to the crit cap, while haste is upvalued due to windfury/IIT.

  9. Ahhh! I see! Thanks Feisty and Alaron! I can finally stop scratching my head!

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