Oct 152010
 

As I’ve posted on the EJ forums, I’ve made several tweaks to the Mew default script, located here.

http://paste2.org/p/1039117

Please post any comments or feedback. I’ll be reworking this into an Ovale script over the next couple days. Quick hits:

  • Trying to stack TF with Rip/Rake is probably a DPS loss except under very unique conditions.
  • Agility/Mastery are amazing. Stack these like crazy. (Better then hit/exp, but usual qualifier about infrequent misses causing large DPS drops due to adjustment applies. I’ll go more into detail on this later.)
  • Normal rotation in a sentence:  Keep Mangle/FF up, use Berserk/TF on CD, Rip up, Rake up, Roar if it drops or early if you need to desync Rip/SR, Bite if Rip has more than 10s left, Pool energy to 70, Shred.
  • Shred/5CP Bite on OOC.
  • Stop worrying about 5CP SR’s during BITW; just do normal rotation, FB at 5 CP’s, and put SR up with whatever you have when it drops.
  • Glyph of Berserk is looking like the best 3rd choice now, but it’s still a very small difference between the last three. Berserk > SR > TF.
 Posted by at 3:51 pm

  2 Responses to “Mew script v2”

  1. I’ve noticed around 2k difference in dps just by speccing mastery when possible. I also picked the larger of crit or haste as the choice to reforge. I figured it would be better to have 5 or 6 more mastery even if they came from haste then to just regore crit.

    • A correction. The last line should have read: even if it ccame from crit then to just reforge haste. Crit is valued over haste but much of the time you will see a stat like 96 crit and 80 haste. So I’m saying I think it’s better to refoge the 96 crit instead of always just picking haste.

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