Nov 012010
 

This might be old news to several of you, but Savage Defense is very OP at the moment. Because it scales with our mastery AND Vengeance, the amount of damage absorbed reaches ridiculous levels. It will be more balanced at 85 (once the nerfs go in and our crit rates drop dramatically) but right now, it’s awesome.

(BTW, Reesi has been discussing this extensively at his blog, The Inconspicuous Bear. It’s a great feral tanking blog, if you haven’t seen it yet.)

I don’t have any current raid examples, but I filled in for an AFK tank in a friend’s PUG raid on XT (10) last night. I didn’t have any bear gear on me, but I figured I’d be fine in my cat gear (still rocking the hybrid spec from my guide). We pulled XT…and I was bored. Once the Vengeance stacked up, I was absorbing XT’s entire melee attacks (10-15K) without breaking a sweat.

Never had to use a cooldown; did anyway out of habit. Shifted to cat and ripped up the heart on transitions.

Finished the fight 2nd on DPS and 5th (5th!) on damage taken. I took more damage from Tantrums then I did from actual melee. I think my TOTAL damage taken was around 60K. If the add/bomb/enrage mechanics didn’t exist, I could have soloed him. Wow.

So, just for kicks, I figured I’d see what I could solo now that I hadn’t before. First target- Zul’Aman.

I’d previously attempted Zul’Aman, but only been able to take down one of the aspects. Last night, I dropped all four, with three being one-shots.

  • Akil’zon (Eagle): Tank and spank. The only significant damage you’ll take is when the  stacking Static Discharge debuff gets high; and when you get tossed up in the air, that’ll drop off. I never had to use a cooldown the whole fight, but a lesser-geared bear would still be fine with popping CD’s when the stack gets to 4 or so.
  • Jan’alai (Dragonhawk): Easy tank and spank. Two warders will spawn at the start of the fight; let them be, and they’ll run to the sides and start spawning adds. Swipe/glyphed Maul will take care of the initial adds; once they start piling up, pop Berserk and nuke then down. Once done, just try not to go to sleep. Move out of fire. (I had more trouble actually figuring out how to get to him; the path goes through Nalorakk’s area.)
  • Halazzi (Lynx): First off, range pull the trash in front of him, do not charge in, unless you want to aggro the whole room at once. (Oops.) Once you get him alone, just tank and spank, switching to the totem/lynx when they spawn.
  • Nalorakk (Bear): The only difficult boss in here, mostly due to his bleed in bear form that you can’t mitigate with SD. (Remember, bears are OP.) It took me a few tries to figure out a good cooldown rotation. What ended up working for me was FR  (1st Bear), SI (2nd Bear), Skeleton Key + Barkskin + 4PT10 Enrage + Tranquility (3rd Bear), FR (4th Bear). Obviously, you need to have some decent gear to kill him before you run out of cooldowns. He doesn’t hit too hard in human form and he does a little knockback charge thing, so you can shift and drop a couple hots before he gets back to you.)

Sadly, Malacrass is unkillable solo, at least for us. His signature ability is “soul draining” a target in the raid, which gives him a few new abilities based on that target’s class. Since you’re the only one there, he always gets the Druid abilities, which are apparently his strongest- an uninterruptable/undispellable Lifebloom that heals for 4K/sec, a Moonfire that will QUICKLY stack a dot on you (I died at 15 stacks) and Thorns that will rip you up if you try to go cat and burn him. (Remember, druids are OP.) Oh well.

For fun, now that I’ve got the mechanics down, I’m going to try for a four-chest run next week. I’m also going to try some harder stuff. Magtheridon still punks me pretty good (adds are unkillable and suck up the SD shields), but Void Reaver might be doable. I tried it last night, but he’s linked to all the trash in his room, which takes ages to kill. I gave up and finished some achievements instead.

Hell, I should try Patchwerk. (No way I could kill him before his enrage timer, but it’d be interesting to see how long I could last.) Noth would be interesting as well.

  4 Responses to “Savage Defense is OP”

  1. This sounds fun and something I hadn’t considered trying yet.

    How much mastery do you have in your “bear” gear?

  2. Whenever I tank ICC 10 now, my healers go bored out of their minds because I apparently take next-to-no damage. It’s true, too…I’ve watched my health bar barely move during entire encounters.

    Between getting that dodge back from Chill going away and the over-poweredness of Savage Defense…yeah. It’s kinda special.

  3. Lol much fun is to be had indeed. At least until 4.0.3 when they fix our OP’ness. I am specced feral dps/resto and I can tank any heroic depending on the heals for my group. I normally only tank when I go in with people that are comfortable with me tanking or if the tank drops in a PuG. But now I think I’ve worked up enough confidence to just fulfill all three roles when I queue for a random lol.

  4. “Hell, I should try Patchwerk. (No way I could kill him before his enrage timer, but it’d be interesting to see how long I could last.)”

    I went to do that myself the other day, just to see how far I could get him down. It was taking a while to get through trash solo but then my fiancee needed my help because she couldn’t solo Anzu. (Silly shadow priest.) So I went to help her and got distracted by something else and never went back.

    Honestly, I’ve been debating what to do with my bear gear for heroic ICC 10. I still feel a bit squishy when I tank 5 mans in all kitty gear. Granted no healer has complained, so it may be all perception.

Leave a Reply