Jan 062011
 

UPDATE: Yes, I know the official patch notes have the cat changes. Wasn’t available when I wrote this post. Taking a look now, but won’t have time to do any good analysis until this evening or tomorrow. First reaction: Warstomp/Meld in Forms! SFF gets guild mountspeed perk! Woot!

UPDATE 2: Okay, couldn’t help it, did some quick math, and actually looks like a small buff. Someone smarter then me on theorycraft (Yawning?) check my math please? I’ve really got to get some housework done if I want to raid tonight. :P

Pre-Patch

White 19.7%
Rake 21.0%
Rip 29.2%
Bite 4.0%
Shred 20.3%
Mangle 1.6%
Ravage .4%
FS 3.8%
Total 100%
Patch Adjustments:
Rake/Rip -10%
Shred  +28.5%
Mangle +27.7%
Post-Patch:
White 19.7%
Rake 18.9%
Rip 26.3%
Bite 4.0%
Shred 26.1%
Mangle 2.0%
Ravage .4%
FS 3.8%
Total 101.2%


From MMO-Champion:

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

  • Typhoon now deals nature damage to target in front of the caster within 30 yards.
  • Shooting Stars now lasts 12 sec, up from 8 sec.
  • Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old – Just 50/100% of your Spirit)

Feral

  • (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
  • Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
  • Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
  • Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
  • Swipe base damage has been reduced by 17%, from 171 to 143.
  • Maul now scales from 30% of Attack Power, down from 36%.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
  • Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
  • Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
  • Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

Restoration

  • Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
  • Rejuvenation now costs 16% of base mana, down from 26% of base mana.
  • Nature’s Bounty proc effect removed and replaced with a new effect – Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
  • Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old – Increased healing by Healing Touch and Nourish only)

Interestingly, no significant Cat DPS adjustments to report yet. The only significant change is from yesterday’s hotfixes, which made Skull Bash interrupts affected by hit (and thus can miss). This is somewhat of a big deal, as this may change the subjective weight of Hit for you (especially for 10man content, as typically in 25mans you have other melee classes who are already prioritizing Hit). Don’t stress too much, though. Currently, even reforging away from hit at every opportunity, I’ve still got 2-3% or so, which only gives me a 5% miss chance on an interrupt. Just think of it as adding D&D style critical failures to the game. :P

(Also, because I’m sure someone will ask, expertise does not affect interrupts, since casting mobs cannot dodge or parry.)

Bears took a big damage nerf, which sucks (of course). I don’t really know what bear damage output was looking like compared to other tanks, but this makes my usual quest-mob grinding strategy of “round up 4-5 and Berserk Mangle them to death” less viable, so I’m annoyed. That’s a nice armor increase, though.

Resto…wow. No more OOC procs, but Rejuv blanketing is back in a big way. Interesting fix to druid’s current problem (AOE healing throughput). I’m happy, as it means I don’t have to stress quite so much about making sure Rejuv casts aren’t wasted.

Meta gem changes? Anyone see them yet?

 Posted by at 12:37 pm

  30 Responses to “4.0.6 on PTR’s-early thoughts”

  1. Anyone notice that MOW no longer gives bonus armor? I may have missed that.

    Also this morning I was testing and MOW does increase my stats, but the agi increase is not buffing armor either. Same results with Kings as well.

    Am I confused?

  2. I see no reason other than PvP for the huge Bear damage nerf. From what I’m seeing our damage was right on par with other tanks. Pally tanks currently are actually pulling more DPS then bears, before this nerf, healing themselves for more, have more HP’s and have better mitigation overall then us as well. Though, with the armor buff this might bring us closer in line to them mitigation wise.

    Artymus

  3. This feels like an entirely pvp based nerf… Personally I feel that removing the fear-ward from berserk will effect a fair number of trash fights and a few boss fights pretty significantly. I think it should just be a fear removed from a non-player and not removed all together. Although I will know why shadow priests will be killing me while farming in the world so easily during 3.0.8 if these changes stick around… :( I used to be one of the higher dps in my guild as kitty now I’m so much lower… deep sadness…

  4. I curious if we will return to ‘wait for 5 sunders’…
    with all AOE ability with 6sec CD and now just nerfed… we will need more time to build stabole aggro

  5. Blizz is really starting to grate me. Like swipe was any good now??? Yet they give it another 17% nerf! Once again changes for PvP totally mess up and screw up PvE.

    Yes I’m QQ’ing. I’m asuming the mangle and swipe nerf hits both cats and bears.

    Maybe it’s time to go back to my warlock. After all many of the encounters are very unfriendly to melee in the first place.

    Oh and before someone comments that if they are too big of nerf’s blizz will readjust in the future let me add that it does nothing. See we are raiding now and spots are at a premium. So a damage nerf will just further push cats back down the list. Melee is already being frowned upon as it is.

    • Well, it’s a PTR change, not a set in stone change. Let’s see if it sticks.

      That being said, I’d like to see them nerf tank damage by nerfing vengeance; that’s the real culprit.

      Increasing shred damage based on weapon by another 100% is a pretty big boost. Increasing mangle damage the same way is also pretty huge; I wonder with the T11 boost and the mangle glyph whether or not mangle could outperform shred. Rip and rake being cut by 10% hurts, but the mastery is still unchanged. Really, they need to boost melee damage more than anything; melee damage being such a small amount of cat dps is probably the single biggest reason hit and expertise are so devalued.

      • Im sorry I dont see where Shred/Mangle damage adjustment was posted as an increase.

        (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.

        how is that a
        Mangle +27.7%

      • Mangle(Bear) was nerfd. Mangle (cat) was buffed.

  6. If they reduce the already lame dps and thus threat we are doing in AOE why they just don’t throw away this awful 6sec CD to at least compensate a bit.

    I know the usual “tab/mouse-makro” thingy is an answer, but not if there are 5+ mobs and whilst other tanking pull very decent dps on multiple mobs. Bears just don’t and these changes make it even harder.

    Sure PVP needs balancing but this wrecks bears in PVE furthermore

    The armor Buff ist way to strong in my opinion on the other hand. I don’t know – but is Blizz acutally playing Ferals? Seems a rather random set of changes with no 2nd thought about anything to me.

  7. “Resto…wow. No more OOC procs”
    False…

    Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion’s Gift is chosen.

    • You need to look at the Official patch notes not what mmo-champion posted based on what they could find was different in the data files……

      • (annoyed reply deleted). Updating now that I see the official patch notes.

      • Some initial log parses on plusheal.net reckon that OoC is currently responsible for maybe 20% of Clearcasting procs, and Malfurion’s Gift for the other 80%. (Tree of Life LB spam probably distorts this).

        As such, not such a big nerf.

  8. shouldn’t it be 4.0.6?

  9. How do these bleed nerfs affect the stat weight of mastery? Is crit now much closer with mastery still slightly in the lead?

    • It’s going to change quite a bit, I would suspect. Assuming about 30% rake and 30% rip damage (which isn’t quite accurate) this makes rake and rip do 27 and 27%, or 54% of the damage total. Then you increase shred damage and now you’re looking at bleeds doing somewhere around 50% of the total damage you do.

      Mastery increases that 50%, down from 60%. Meaning that mastery has become about 1/6th as effective as it was before. Similarly, anything that improved everything as a whole (like crit & agi) just got about 1/6th better relative to things like haste and mastery.

      • “Assuming about 30% rake and 30% rip damage (which isn’t quite accurate) this makes rake and rip do 27 and 27%, or 54% of the damage total. ”

        You can’t calculate it that way. You can’t multiply the “30% Rake damage” by 10% because that 30% is actually a function of /all/ your damage sources. Imagine if they had buffed Shred by 100x – you should quickly see that Rip and Rake % would dramatically shrink more than just 10%.

        An easier way to imagine the problem is assume that you did 100k damage in a fight. In pre-patch terms, that would be 30k Rake and 30k Rip damage and 40k of other damage. Apply nerfs and buffs to the damage totals (27k + 27k + ??k), recalc the new total (hopefully close to 100k, if they did their balancing right), and calculate the new %’s.

  10. http://us.battle.net/wow/en/forum/topic/1827662913

    Looking at this sort of thing is remarkably easy when you have the source code to the simulation tool. ;)

    • Was just about to post that aswell :)

      “Agile Shadowspirit Diamond (Agility/3% critical damage)”.

      It really sucks they made it a world drop… I expect it to be the most expensive meta in the game.

  11. after all these years they allow to use warstomp while shapeshifted.
    now.. am I only one who would like to use thorns in bear form?

    (yes.. I would like to use mushrooms too.. but I understand its little bit too much, however increase radius make them more usefull for pulling anyway)

  12. What about: Shred/Mangle vs Armor? Was this calculated in already?
    Normally with stronger gear (more mastery +agi, hi) we’d be getting way more dmg from RIP/Rake, while Shred only benefits from extra agi on gear.
    I still would love to see Swipe(cat) buff and maybe have shrooms usable in cat or w/e to have any decent aoe since we are pretty much useless in any fight that req. the raid to cleave down the adds.

  13. For arguments sake let’s say that the changes to shred/mangle are better then the changes to rip/rake. On ths surface this might look like a buff. But in reality it’s a ghost nerf. Here’s why.

    Math is based on tank/spank stand and fight 5 minute runs. But the mechanics of just about every boss change this. Many times we get a rake/rip up and have to run away from an AOE. SO the increase in shred/mangle would never be felt.

    Another example is Magmaw. We can get a rake/rip on the head and body at the same time. With smaller bleeds this means lower overall DPS then that given by the increase to shred/mangle since you can only attack the head or the body.

    This same logic applies for bosses that fly or move out of range. The rake/rip continue to tick but now will tick for less damage. Therefore due to mechanics it’s really a nerf.

    • This.

      The many repeated AoE damage from bosses that we need to run away from, plus the many fights that require the boss to be kited around / us to switch to adds / etc is already taking a toll on our dps. So far, at least we had strong bleeds ticking away in the meantime, now even those are gone…

      How many Saurfang-type standstill boss fights can you think of in Cata so far?

      I’m seriously considering packing away my kitty for this expansion and dusting off my mage instead.

    • If you’re able to keep your energy from maxing out then the damage you’d be doing while away is just being delayed, not lost.

      The penalty for the Rip/Rake falling off is not as severe with the changes. Magmaw is a bit of an aberration in that we can have 2 sets of Rip’s and Rake’s damaging the same health pool (how often can you say this happens?)

      • http://www.worldoflogs.com/reports/rt-2h8h9xggtyd18nff/details/37/?enc=bosses&boss=41570

        Here’s an actual parse of Zenie, who is the only feral I can find listed as the ‘top damage’ for Blackwing Descent (25 normal). Note the logs are for 12 Magmaw attempts including kill. Go to damage by spell.

        He did 24902723 Rip, 21974476 Rake, 12236563 Shred, 285280 Mangle, 81403057 Total.

        Now apply changes: -10% to Rip/Rake, +25% to Shred/Mangle:
        -2490272 Rip
        -2197448 Rake
        +3059141 Shred
        + 71320 Mangle
        ===============
        -1557259 Total

        1557259 of the previous pre-4.0.6 total, 81403057, is -1.9%.

        Running the same calcs on his numbers for “all boss kills” (Magmaw, Mal, Chim):

        -1132663 Rip
        -1029129 Rake
        +1315210 Shred
        + 266796 Mangle
        ===============
        -579786 of 41244882 pre-4.0.6 total is -1.4%

        So we’re looking at a ~1.5% overall nerf. An interesting note for napkin math calcs is that Zenie tends to do 55% bleed damage and only 18% Shred/Mangle where we tend to assume 50/20.

  14. Over on the official forums there are a couple of posts that say the nerfs to bear damage is already in and they are just updating the tooltips. Is this true?

    if true then outside of the PvP impact of beserk it isn’t a change at all. If it is not ture then it is a big nerf to bear damage. i just can’t seem to find an official answer.

  15. When I run simcraft for my gear and compare with Mew numbers the difference is almost 2k DPS for some reason (Mew shows more), also stat weights are different, not sure why and if others have similar issues.

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