When Blizz announced that there was no new raid in 4.1 I was under the impression that major feral changes would happen there and 4.2 would just be a new tier of raiding. No big changes for any classes. I was wrong and am I glad. Unlike previous patches where we had to sift through all the “OMG! The sky is falling, all druids will quit the game” complaining to find real numbers to crunch there is a general feeling of hopeful anticipation in the feral ranks. Now that a release has hit the PTR it is time to round it all up and present it to you.
Plate wearing Tanks
- Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
This is not a druid change but several people have gotten confused by others stating “tanks” won’t get dodge from AGI. We keep our dodge benefit from AGI. This will keep the other tanks from taking our necks and rings to get more avoidance stats.
- All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
Ummmm….I included this because it is a change to us. Not really important, but a change. I have never pulled a boss or aggro by throwning out Paws on someone, and now i guess i don’t have to worry about it.
- Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish and Seduction.
Another small change that wont affect ferals running in established groups but will help pugs mainly:
- Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
When this was first announced it was a “Sky is falling” topic. We discussed this over and over. It is a nerf BUT……it isn’t a big deal by any means. With all the other changes you won’t notice. This, I believe, is the counter to plate wearing tanks not getting dodge from AGI. We now won’t grab their strength items and they will keep their grubby hands off of our AGI items.
- Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
I say PVP nerf simply because if you need,depending on the damage caused by Entangling Root in PVE, you are in more trouble than this could ever provide help for. Really, no one depends on the damage from this.
- Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.
Make no mistake, this is a buff and will scale to be even better. It is a minimal buff right now, but raid-geared healers have 5 to 6 times more mana then we do. Crunching rounded numbers from 372ilvl groups show this to be a 3K-5K buff in the amount of mana the healer will recieve. As we progress in 4.2 and beyond, healers will gain even larger pools of mana making this buff even better.
- Omen of Clarity clearcasting buff now lasts 15 seconds, up from 8 seconds.
This can help in very limited capacities but really, you should be popping your ability on proc. An example of this helping is on the twin dragons fight. Valiona begins to take off and you refresh your last DOT but 1 more auto-attack goes off and procs OOC. Valiona is now out of range to use this and Theralion is not yet in range. A couple of extra seconds to use your proc is very nice here.
- Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
A buff to FB! BUT……not enough. It is still not recomended to FB above 25% health on target until you get the new 4P bonus. We will talk about the tier gear later.
- Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%.
Direct damage buff. If you have the 4PT11 buff you will notice this right away. If not it won’t affect you that much. On fights with alot of target switching requiring you to constently reapply Mangle debuff this will become noticable also.
- Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%.
Direct damage buff but this makes me sad. This, coupled with the change to bosses allowing FC in melee range, makes me sad. Imagine the Chim fight with this buff, and no FC min range like it is right now. Since they are fixing the issue with no min range to FC bosses it is nice that they buffed this to still make it fun to run out and FC back in.
- Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%.
So what button do you push more then any other on a boss fight? Well guess what, that button just got hooked up to a bigger hammer:)
- Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
I think we all saw this nerf coming. And so continues the yo-yo that is feral AOE DPS. On the plus side this isn’t near the level of change our AOE has gotten nerfed in the past so we might be looking at a reasonable balance here. We still have no sustained AOE but out burst will be nice.
- Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch
Oh……….My………….Gosh!!!! With all the direct damage buffs it felt as though we where shifting out of DoTing but this, my friends, is so nice. This along with swipe nerf has got me in math mode trying to figure out how to AoE again. More on that to come.
- Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%.
SR was so weak after Cata drop. I am glad they did this.
Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
- Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
- Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
- Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
- Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
- Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
- Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
- Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased too. 369%, down from 0.512%
All of these Bear changes will result in less bear DPS/Threat but you will be getting new and better gear soon.
- Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%
Now that is a nice buff. What bear doesn’t want to take less damage?
- Glyph of Berserk duration increase is now 10 seconds, up from 5.
The new 4P bonus coupled with this will make for some energy starved Beserks
- Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
So FB hits harder and costs less. With this glyph it will now heal a bit also. Could save your life.
- Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate‘s base effect.
I included this becouse of the changes to Innervate itself. DO NOT use this glyph.
Druid Bug Fixes
- It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.
Well it was fun while it lasted but really this needed to happen. I don’t like feeling like I must use a broken mechanic to play.
And now the biggest change of them all. I seriously need to embed a music file here with something truly epic. No not epic, LEDGENDARY!!!!!!!
Cats and Kettens I give you(pause for effect)
Honestly I couldn’t care less what the stats are….but they are really good.
I also don’t care what the staff looks like…..but it’s really cool.
All I really care about is that it will make me look like this
And here is a nice video.
So how does it work? First the staff drops off of Fandral Staghelm. He is the next to last boss in Firelands. You might need to bribe/maim/beg/kill the hunters in your group as it is a good staff for them. Once you have the staff of course equip it. It works 2 ways. If you have the staff equipped, you will turn into FIRECAT whenever you enter combat. Otherwise, it has a 2 hour cooldown that lets you right click it and turn into FIRECAT anywhere you like. The effect of the use lasts until cancelled or you leave your current zone. Floofles reported on our forums that he macroed a cancel aura into ALL of his abilities and while raiding was able to make his cat go in and out of FIRECAT mode constantly during fights making what he called a “Disco Cat”.
Well that wraps up 4.2, people. Of course, 4.2 hasn’t gone live so there is still time for Blizz to make changes, but I like what they have done so far.
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