Lo, the blues have spoken, and it was good. (Thanks to everyone who linked this to me)
We’re not yet happy with the druid level 90 row. We still like the theme of it playing into the druid’s hybrid nature and we want to reassure you (which I think most of you already know) that druids won’t do lower damage or healing compared to other classes just because some other class has an unambiguous throughput increasing talent at level 90. Classes are balanced around their whole package.
Nonetheless, we want the bottom row of talents to be exciting. In the next (hopefully) build, you’ll see a few changes.
- Disentanglement — no longer a talent. Shapeshifting for all druids just breaks roots.
- Dream of Cenarius — increases damage spells by 70% (up from 30%).
- Heart of the Wild — now also grants 6% passive Agility and Intellect.
- Nature’s Vigil — replaces Disentanglement. Increases all damage and healing done by 30% for 30 sec, with a 3 min cooldown. While active, all healing spells also damage a nearby target for 50% of healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done.
Let us know how they feel once you get a chance to try them.
I’ll have a full column up with lots of analysis and such this weekend, but wanted to toss this out now. My quick thoughts as I’m headed to work:
- 6% passive buff from HoTW is pretty close to +6% DPS, at least for feral. The actual number isn’t important, what’s important will be how it measures against an NV used during Berserk/CA/Incarnation. Being able to stack cooldowns like that could cause some…QQ issues.
- DoC is still a DPS loss for balance; feral is dependent on how it interacts with Rip. I’d be a bit happier with it if it added a line saying “your next heal will not shift you out of form” but I think it’s the weak sister of the 3.
Feel free to add your comments; I’ll try to respond tonight.