Aug 282012
 

Since we’re in maintenance hell, I did some quick preliminary stat value runs with Simulationcraft. Obviously, this is very subject to change depending on what Blizzard changes, what SimC bugs get fixed, profile changes, etc., but at least here’s a starting point. All weights have a 0.035 margin of error; DPS has a 0.1% MoE. (Please don’t look at the DPS number too strongly, it is likely off substantially.)

Balance (T14H profiles, one with DoC, one with NV)

Stat NV DoC
DPS 107191 120151
Intellect 4.05 4.50
Spirit/Hit 2.90 2.70
Crit 2.25 2.21
Haste 1.88 2.01
Mastery 1.77 1.85

Balance is pretty interesting, as it has some good secondary stats. The numbers in bold above indicate the stats that currently surpass intellect in terms of gemming (since you get twice as much secondary stats as primary stats on gems). Mastery’s pretty poor, but crit jumps in front of haste as the go-to stat after you hitcap.

Feral (T14H profiles, one with HoTW, one with DoC)

Stat HoTW DoC
DPS 111066 117657
Agility 4.05 4.82
Hit/Exp 1.33 1.52
Crit 1.49 1.61
Haste 1.36 1.36
Mastery 1.56 1.88

Feral is a little less interesting. Mastery is definitely tops if you have DoC, and still best for a more traditional setup, though not by as much. Crit is second (CP’s are precious), and hit/exp is next or tied with haste. Either way, though, there’s no reason to go away from stacking all-agi like some of the other classes do; none of the stats come even withing spitting distance of 50% agi’s value.

I’ll rerun this closer to release to see how things have changed.

 Posted by at 10:00 am

  One Response to “Preliminary Feral/Balance Stat Weights”

  1. Is this based on no hit or experience ratings?

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