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Pawkets' Feral DPS Guide / FAQ

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Re: Pawkets' Feral DPS Guide / FAQ

Postby xahn » Sat May 31, 2014 4:53 am

Cool, but an example would be nazgrim shoulder vs shaman leggings (The offset piece) before they were pretty tight with shaman leggings being better by just ~1k dps, but I've been told that after the patch and with 4/4 upgrades that the shaman leggings have gotten better by ~11k DPS gain versus the nazgrim shoulder, which only make sense tbh because the stat would jump. But then again I haven't personally tested this yet

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Re: Pawkets' Feral DPS Guide / FAQ

Postby Tinderhoof » Sat May 31, 2014 12:37 pm

The pants were better then the shoulders just simple because they had more total stats for Rune (when the same ilvl vs the shoulders). As the relative stats between them won't change as they upgrade I doubt that will change much. Other classes who have stat caps are much more likely to have some BIS pieces change just based on this.

When 6.0 hits (in the distant future) we will likely see some gear changes too as we adjust to the new systems and having all of our hit/exp be changed to other stats.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby RareBeast » Sat May 31, 2014 6:38 pm

Which reminds me - I still don't have a 2nd trinket to replace my Rune when the patch goes live. Better log on and do some flex before then I suppose.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby aggixx » Sat Jul 05, 2014 1:47 am

I've updated the BiS list replacing the Malkorok ring with Galakras' (Swift Serpent Signet). Seems like this was a small oversight in the original construction of the list as Galakras' ring does have more secondary stats, total it is about a 400 DPS gain. Thanks to Dwooed for pointing this out.

Note that the Malkorok ring is still better if Galakras' puts you over the expertise cap, which is fairly likely if you don't have full BiS yet.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby Steakbomb » Sun Jul 06, 2014 10:35 pm

Just wondering if you will be making a 6.0 BiS list considering no Rune and being able to use all that stam/int gear that will now have agi on it as well. I have been collecting all the H WF gear that has Mastery/Crit on it that I can grab waiting for 6.0 and being able to max out my Mastery.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby Kraineth » Sun Jul 06, 2014 11:51 pm

Steakbomb wrote:Just wondering if you will be making a 6.0 BiS list considering no Rune and being able to use all that stam/int gear that will now have agi on it as well. I have been collecting all the H WF gear that has Mastery/Crit on it that I can grab waiting for 6.0 and being able to max out my Mastery.

Current gear won't be changing main stats, the BiS in 6.0 will probably the exact same gear we have now, just with a different trinket other than Rune.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby aggixx » Mon Jul 07, 2014 3:47 am

I will, but it'll be a while before its reasonable to create such a list.

Kraineth wrote:Current gear won't be changing main stats, the BiS in 6.0 will probably the exact same gear we have now, just with a different trinket other than Rune.

It would be an extremely unlikely coincidence if the only piece whose BiS status changes is Rune.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby Dandeleon » Mon Jul 07, 2014 6:01 pm

If priority after 6.0 is Mastery > Crit > Haste, we will change:
Paragons Ring (Haste/Mastery) -> Galakras Ring (Mastery/Crit*)
Malkorok Weapon (Haste/Mastery) -> Garrosh Weapon (Mastery/Crit)
Garrosh Belt (Crit/Haste) -> Dark Shaman Belt (Haste/Mastery*)
RoRO -> AoC or TeD

*After 6.0

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Re: Pawkets' Feral DPS Guide / FAQ

Postby Cetlysm » Mon Jul 07, 2014 11:19 pm

Are they removing snapshot on the pre-wod patch?
Cuz I don't see TeD working at all with dynamic dots.
Haromm/AoC looks like the way to go for sure.
Unless they mess with the trinkets again like they did on ToT and make them last longer.

Only shitty part about AoC is gonna be the berserk desynch if incarnation turns out to be good.


Also what about set 4, are we really gonna need it?
3CP sounds like a joke with no snapshoting, vs additional stats.
At least at lvl 90 with no FB perk.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby aggixx » Tue Jul 08, 2014 6:53 am

Yeah Haromm's will likely be BiS, not sure about second trinket. The CDR trinkets are still in the process of being updated with the reversion of Readiness, presumably the same but you never know.

4 set will likely still be worth using I would think. Probably depends a lot on how hard FB hits since thats more or less where the extra CP dumps into when you've got absurd gear.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby Tinderhoof » Tue Jul 08, 2014 1:22 pm

I expect a lot of multiple rips going on during multi target fights.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby Kroníc » Tue Jul 08, 2014 9:26 pm

Wasn't sure if this was suggested before as an opener: Prepot, Healing Touch, Faerie Fire (to Proc Trinkets), TF/Berserk/Synapse Strings, SR, Rake Rip, Healing Touch, Thrash. The only reason I'm asking is because the TF while in stealth gets broken if you macro in Synapse string and the current advanced opener desyncs everything for me.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby aggixx » Wed Jul 09, 2014 4:44 am

I just save Berserk + Synapse Springs until after Ravage. Also, you need to cast Ravage -> Rip unless you want to significantly increase your chance of casting a 4 CP rip (from Rake not critting). The FF also isn't necessary if you're casting Ravage, of course.
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Re: Pawkets' Feral DPS Guide / FAQ

Postby Amitty » Wed Jul 09, 2014 6:35 am

Kroníc wrote:Wasn't sure if this was suggested before as an opener: Prepot, Healing Touch, Faerie Fire (to Proc Trinkets), TF/Berserk/Synapse Strings, SR, Rake Rip, Healing Touch, Thrash. The only reason I'm asking is because the TF while in stealth gets broken if you macro in Synapse string and the current advanced opener desyncs everything for me.


This one could be useful if you want to use the same TF macro in and out of stealth.
/cast Tiger's Fury
/use [no stealth] 10


But I start with a different Macro.
/cast Tiger's Fury
/cast Savage Roar


aggixx wrote:I just save Berserk + Synapse Springs until after Ravage. Also, you need to cast Ravage -> Rip unless you want to significantly increase your chance of casting a 4 CP rip (from Rake not critting). The FF also isn't necessary if you're casting Ravage, of course.


Berserk+SS right after Ravage and right before Rip makes the most sense indeed.

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Re: Pawkets' Feral DPS Guide / FAQ

Postby Hwarra » Thu Sep 25, 2014 9:48 am

Was just wondering if you are gonna post an update regarding 6.0 and WoD changes? Like how does the rotation change (I mean, since snapshotting is gone except for TR and SR, does it mean that after we apply all bleeds with both of those buffs, we just spam Shred? :) How about trinket procs and snapshots?)

Your guide helped me a lot to get familiar with Feral and assured me a spot in WoD progress group, but unfortunately I dont have enough time for beta or PTR tests :<

Thanks a ton for answering!

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Re: Pawkets' Feral DPS Guide / FAQ

Postby Muakkis » Fri Sep 26, 2014 7:37 am

Hwarra wrote:Was just wondering if you are gonna post an update regarding 6.0 and WoD changes? Like how does the rotation change (I mean, since snapshotting is gone except for TR and SR, does it mean that after we apply all bleeds with both of those buffs, we just spam Shred? :) How about trinket procs and snapshots?)

Your guide helped me a lot to get familiar with Feral and assured me a spot in WoD progress group, but unfortunately I dont have enough time for beta or PTR tests :<

Thanks a ton for answering!


Well at least in beta, Ferocious bite has gotten so significant buffs that you will be spammin shred to FB after your bleeds are up by the looks of it.

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