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T16 4pc Bug with Rip calculation

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T16 4pc Bug with Rip calculation

Postby Kraineth » Tue Oct 08, 2013 8:49 pm

Ever since i got the 4pc if I cast Rip right after TF it calculates rip as if I had cast at 3 combo points. I've been using the weak-auras string that circulated a few months ago which just displays number values relative to the bleed you can apply on the current target.

Does anyone know A fix for this or have a weak-auras string I could import to fix it?

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Re: T16 4pc Bug with Rip calculation

Postby Steakbomb » Tue Oct 08, 2013 9:10 pm

The person that made the one I think you are using currently, Stenhaldi, updated it a while ago to fix the issue.

http://pastebin.com/p9FG5xHV

I got my 4 pc last night and it works perfectly.
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Re: T16 4pc Bug with Rip calculation

Postby Kraineth » Tue Oct 08, 2013 9:18 pm

Thanks, thats the one i've been using. Much love!

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