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Hit & Spell Pen

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Hit & Spell Pen

Postby Andanas » Sat May 14, 2011 11:14 am

In PvE, hit rating for ferals is something we don't necessarily need. Is this different in PvP, do we need to be hit capped? What about SpellPen, do ferals need to worry about spell pen?

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Re: Hit & Spell Pen

Postby Qbear » Sat May 14, 2011 11:30 am

yeah ur going to want to run with 5% hit and 195 spell pen which is just the cloak enchant and 3 blue gems. This is due to making sure you land your CC a missed clone can be the difference between victory and defeat.

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Re: Hit & Spell Pen

Postby Andanas » Sat May 14, 2011 11:41 am

Ok, I understand the need for hit rating, so our cc's don't miss, along with our attacks. So is spell pen used also so our cc's don't miss? Does it carry any other benefit, as far as damage goes?

Sorry for the questions, just trying to wrap my head around the idea of a physical based spec needing spell pen.

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Re: Hit & Spell Pen

Postby Qbear » Sat May 14, 2011 11:53 am

Spell Pen is so our CC doesn't get resisted. It's not going to increase damage in anyway; however, the first time your cyclone or roots miss and you see that resist fly up on your screen just as your healer dies, your going to wanna face palm.

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Re: Hit & Spell Pen

Postby Andanas » Sat May 14, 2011 11:56 am

Ah, got it. Thanks Q.

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Re: Hit & Spell Pen

Postby Tinderhoof » Sat May 14, 2011 1:09 pm

I think the 195 spellpen is only for mages with their resist armor, and shamans if they put the resist totem down. To overcome Kings/MotW I think you only need ~100.

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Re: Hit & Spell Pen

Postby Qbear » Sat May 14, 2011 1:34 pm

Very true, the only issue is that if you do try to become competitive in an arena setting theres no way to regem or enchant as you discover the comp of your team. If your main goal is to just run around TB eating people in all honesty I'd just run around in full PVP gear gemmed straight Agi.

Besides what team now in days doesn't heal with a Shaman, nerf em!!!

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Re: Hit & Spell Pen

Postby Tinderhoof » Sun May 15, 2011 1:37 pm

Qbear wrote:Besides what team now in days doesn't heal with a Shaman, nerf em!!!

Good god so true. I had a 30 minute match with a rogue/shaman vs me/disc priest. Talk about a frustrating fight.

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Re: Hit & Spell Pen

Postby Karona » Sun Jul 31, 2011 7:24 am

Just want to mention the mage armor in combination with the shamans resist totem which will give mages a total of 240 spellresistance.
But it would be a total waste to gem for that. Just finish the resist totem before you clone.

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Re: Hit & Spell Pen

Postby sakay » Mon Aug 08, 2011 1:31 am

special thanks to Qbear he give very detail solution about the Hit and Spell pen.

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