Hit & Spell Pen
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Hit & Spell Pen
In PvE, hit rating for ferals is something we don't necessarily need. Is this different in PvP, do we need to be hit capped? What about SpellPen, do ferals need to worry about spell pen?
Re: Hit & Spell Pen
yeah ur going to want to run with 5% hit and 195 spell pen which is just the cloak enchant and 3 blue gems. This is due to making sure you land your CC a missed clone can be the difference between victory and defeat.
Re: Hit & Spell Pen
Ok, I understand the need for hit rating, so our cc's don't miss, along with our attacks. So is spell pen used also so our cc's don't miss? Does it carry any other benefit, as far as damage goes?
Sorry for the questions, just trying to wrap my head around the idea of a physical based spec needing spell pen.
Sorry for the questions, just trying to wrap my head around the idea of a physical based spec needing spell pen.
Re: Hit & Spell Pen
Spell Pen is so our CC doesn't get resisted. It's not going to increase damage in anyway; however, the first time your cyclone or roots miss and you see that resist fly up on your screen just as your healer dies, your going to wanna face palm.
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Re: Hit & Spell Pen
I think the 195 spellpen is only for mages with their resist armor, and shamans if they put the resist totem down. To overcome Kings/MotW I think you only need ~100.
Re: Hit & Spell Pen
Very true, the only issue is that if you do try to become competitive in an arena setting theres no way to regem or enchant as you discover the comp of your team. If your main goal is to just run around TB eating people in all honesty I'd just run around in full PVP gear gemmed straight Agi.
Besides what team now in days doesn't heal with a Shaman, nerf em!!!
Besides what team now in days doesn't heal with a Shaman, nerf em!!!
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Re: Hit & Spell Pen
Qbear wrote:Besides what team now in days doesn't heal with a Shaman, nerf em!!!
Good god so true. I had a 30 minute match with a rogue/shaman vs me/disc priest. Talk about a frustrating fight.
Re: Hit & Spell Pen
Just want to mention the mage armor in combination with the shamans resist totem which will give mages a total of 240 spellresistance.
But it would be a total waste to gem for that. Just finish the resist totem before you clone.
But it would be a total waste to gem for that. Just finish the resist totem before you clone.
Re: Hit & Spell Pen
special thanks to Qbear he give very detail solution about the Hit and Spell pen.
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