T15 Set bonuses
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T15 Set bonuses
This is still datamined so it may change:
•Item - Druid T15 Feral 2P Bonus (New) Predatory Swiftness grants you an additional combo point on your current combo target when consumed.
•Item - Druid T15 Feral 4P Bonus (New) After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, or Ferocious Bite.
Not sure how I feel about the 2p yet. Seems like they want to make our rotation even more complicated. I will think more on it after raid tonight. Please discuss.
•Item - Druid T15 Feral 2P Bonus (New) Predatory Swiftness grants you an additional combo point on your current combo target when consumed.
•Item - Druid T15 Feral 4P Bonus (New) After using Tiger's Fury, you gain 40% increased critical strike chance on the next 3 uses of Mangle, Shred, or Ferocious Bite.
Not sure how I feel about the 2p yet. Seems like they want to make our rotation even more complicated. I will think more on it after raid tonight. Please discuss.
Re: T15 Set bonuses
2 piece is a vast overcomplication of the rotation, probably will make DoC even better since it will put the finisher success rate at basically 100%, makes the other two specs harder in a rather asinine way.
4 piece is nice, but rather uninspired. It will synergize very very well with the 2 piece for DoC by allowing you to crank out massive Ferocious Bites on a consistent basis. This will make FB pooling much much more vital and very likely widen the gap between DoC and the other two specs. In addition to that, it introduces a (very soft) crit soft cap as there will be a point where a buffed FB will have 100% chance to crit.
4 piece is nice, but rather uninspired. It will synergize very very well with the 2 piece for DoC by allowing you to crank out massive Ferocious Bites on a consistent basis. This will make FB pooling much much more vital and very likely widen the gap between DoC and the other two specs. In addition to that, it introduces a (very soft) crit soft cap as there will be a point where a buffed FB will have 100% chance to crit.
Re: T15 Set bonuses
RE: 2pc
I think it will contribute to smoothness in the rotation from the extra CP generation. It is a matter of timing, having to think a bit on about when to use it.
RE: 4pc
I prefer the play style of the "rotation" with high crit levels. So it looks like a little bit of burst every 30sec with TF.
IDK we will have and see how it plays out. But my general feeling is that these bonuses are aiming to help smooth out the rotation.
I think it will contribute to smoothness in the rotation from the extra CP generation. It is a matter of timing, having to think a bit on about when to use it.
RE: 4pc
I prefer the play style of the "rotation" with high crit levels. So it looks like a little bit of burst every 30sec with TF.
IDK we will have and see how it plays out. But my general feeling is that these bonuses are aiming to help smooth out the rotation.
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Re: T15 Set bonuses
Feel sorry for the people that said they didn't want to use DoC because they don't want to heal to DPS, looks like they have no choice now!
Re: T15 Set bonuses
The 2pc is pretty much forcing the 3 specs to play like doc just less controlled use of the procs. My biggest concern is it might over complicate doc.
I can see a lot of proc cps going to waste depending on primal fury procs while trying to save your pred swift for a rip.
Maybe if the proc'd cp could work like holy power in cata where if you were able to gain the over stack within a very short window you would get it the set bonus would be more appealing
I can see a lot of proc cps going to waste depending on primal fury procs while trying to save your pred swift for a rip.
Maybe if the proc'd cp could work like holy power in cata where if you were able to gain the over stack within a very short window you would get it the set bonus would be more appealing
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Re: T15 Set bonuses
Elamari wrote:RE: 2pc
I think it will contribute to smoothness in the rotation from the extra CP generation. It is a matter of timing, having to think a bit on about when to use it.
RE: 4pc
I prefer the play style of the "rotation" with high crit levels. So it looks like a little bit of burst every 30sec with TF.
IDK we will have and see how it plays out. But my general feeling is that these bonuses are aiming to help smooth out the rotation.
I think that is the intent. However in execution I don't think it's going to work out for most Ferals that way. Right now TF can often get wasted because you have to use a PS proc and you lose 1.5 seconds from the HT. It will be even worse here as it will add extra delays and clunks with people trying to figure out when to use it.
There is no way we are going to hit 60% crit even with trinket procs in T15 so I doubt that the 4p will ever introduce a soft cap.
Re: T15 Set bonuses
Will ovale require an update to include this in its script? If so, where you think it will go at this time? (any napkin math?)
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Re: T15 Set bonuses
I will have to see how it ends up playing out on the PTR. The key will be to end up using PS sooner so you don't waste the combo point after a crit, but still get DoC off for your next finisher.
Re: T15 Set bonuses
Daidrak wrote:My biggest concern is it might over complicate doc.
It won't really make DoC any harder at all, instead of using your PS's at 4+ CP you'll just use them at 3+ now.
Re: T15 Set bonuses
aggixx wrote: It won't really make DoC any harder at all, instead of using your PS's at 4+ CP you'll just use them at 3+ now.
Yeah you are right. I think I was just over thinking it and comparing it to playing now.
Re: T15 Set bonuses
Will the gap between NV spec and DoC spec really be that wide with this set bonus as you guys say? Because i dont really understand how it does that. If you could explain I would appreciate it.
Re: T15 Set bonuses
kumineko wrote:Will the gap between NV spec and DoC spec really be that wide with this set bonus as you guys say? Because i dont really understand how it does that. If you could explain I would appreciate it.
It really shouldn't be that much different; you can still use PS procs without DoC . . .
It will be slightly better because you will have a greater chance of using your DoC procs on finishers instead of just a rake and a shred, but I still don't personally think it will be vastly different.
/shrug

Re: T15 Set bonuses
The 4-piece directly increases the damage of Ferocious Bite and the 2-piece increases both the count and the DoC success rate of Ferocious Bites. Since Ferocious Bites as DoC hit significantly harder than they do for the other two talents the bonuses will therefore be inherently stronger for DoC.
And I didn't say that the gap between DoC and the other specs would be massive, I merely side it would be wider than it already is; by how much is still to be determined.
And I didn't say that the gap between DoC and the other specs would be massive, I merely side it would be wider than it already is; by how much is still to be determined.
Re: T15 Set bonuses
For the same gear set that I believe simc was using (pre-5.2, pre-upgrade) [Although, we should probably establish a common gear set to test against.], if I swap the bonuses from T14 to T15, I see a +5K DPS increase (about +4% overall).
Edit: oops, I sim'd it as Tauren; oops#2, this was using Heroism near the start.
I redid the simulation with +2/2 upgrades on everything: ilvl 517.47 and moved heroism to the end, still comes out to be about 4% more than T14 bonuses in the exact same gear.
Next I'll try isolating the bonuses and testing the individually.
- Code: Select all
With T14:
Name Count Hit Crit Crit% Overall DPS
Rip`5# 179962 46548 96798 42.14% [ 22.14%] 30317
Melee 473275 16464 37669 39.47% [ 21.35%] 29238
Rake# 133658 53739 112600 41.97% [ 19.05%] 26081
Shred 112723 62434 130322 42.71% [ 18.72%] 25636
FB`5 16748 132255 279728 66.54% [ 7.01%] 9598
Rake 37200 51544 108544 42.47% [ 5.12%] 7010
Thrash/Cat# 73863 24181 50588 42.02% [ 4.73%] 6482
Thrash/Cat 14927 33593 70479 42.53% [ 1.34%] 1830
Stormlash 69626 3096 6657 18.73% [ 0.48%] 652
FB`4 164 79718 173600 68.90% [ 0.04%] 59
FB`3 128 59415 120769 63.28% [ 0.02%] 31
FB`2 43 40493 74143 55.81% [ 0.00%] 6
FB`1 24 19286 42107 62.50% [ 0.00%] 2
Rip`5 14254 0 0 0.00% [ 0.00%] 0
With T15:
Name Count Hit Crit Crit% Overall DPS
Rip`5# 178697 48181 100048 42.17% [ 22.74%] 32681
Melee 453575 16456 37678 39.54% [ 20.47%] 29421
Rake# 127522 54002 113107 42.45% [ 18.32%] 26330
Shred 101411 58594 126483 54.97% [ 17.67%] 25391
FB`5 20506 132430 296266 79.79% [ 9.80%] 14087
Rake 34985 51862 108800 42.68% [ 4.84%] 6956
Thrash/Cat# 68446 24226 50660 42.29% [ 4.40%] 6326
Thrash/Cat 13826 33503 70979 42.85% [ 1.24%] 1789
Stormlash 69259 3170 6711 18.50% [ 0.48%] 692
FB`3 97 63860 128642 74.23% [ 0.02%] 28
FB`4 69 79706 163501 75.36% [ 0.02%] 26
FB`2 40 35545 71034 62.50% [ 0.00%] 6
FB`1 27 17607 40949 62.96% [ 0.00%] 2
Rip`5 18055 0 0 0.00% [ 0.00%] 0
Edit: oops, I sim'd it as Tauren; oops#2, this was using Heroism near the start.
I redid the simulation with +2/2 upgrades on everything: ilvl 517.47 and moved heroism to the end, still comes out to be about 4% more than T14 bonuses in the exact same gear.
Next I'll try isolating the bonuses and testing the individually.
Last edited by raffy on Thu Jan 10, 2013 3:45 am, edited 2 times in total.

Re: T15 Set bonuses
aggixx wrote:And that's with an unmodified action list?
Yeah, I'll let you guys do that part

Re: T15 Set bonuses
What i wonder is that if soft caping crit will be prio not just becuase of FB but securing Primal Fury procs.
I think it really walking against the non manditory specs because DoC will be easier to execute but also because we'll have way more finnishers SofT will be stronger and DoC will be stronger aswell.
I think it really walking against the non manditory specs because DoC will be easier to execute but also because we'll have way more finnishers SofT will be stronger and DoC will be stronger aswell.

Re: T15 Set bonuses
You won't be able to get anywhere near enough crit to softcap your Shreds/Mangles (barring crit procs), the only reason you can do it with FB is it has a +25% chance to crit on bleeding targets.
Implemented the bonuses into SimC, and assuming I did it correctly the 2-piece is a 3.65% DPS gain, and the 4-piece is a 3.56% DPS gain. The only (relevant) changes I made to the action list was a reduction of the HT combo point threshold down to 3. Presumably there are more optimizations to be made, probably something regarding specific use of the 4p charges.
Here's a link to the report, if anyone's interested on specifics.
Implemented the bonuses into SimC, and assuming I did it correctly the 2-piece is a 3.65% DPS gain, and the 4-piece is a 3.56% DPS gain. The only (relevant) changes I made to the action list was a reduction of the HT combo point threshold down to 3. Presumably there are more optimizations to be made, probably something regarding specific use of the 4p charges.
Here's a link to the report, if anyone's interested on specifics.
Re: T15 Set bonuses
aggixx wrote:You won't be able to get anywhere near enough crit to softcap your Shreds/Mangles (barring crit procs), the only reason you can do it with FB is it has a +25% chance to crit on bleeding targets.
Yeah stupid me reed 60% instead of 40%.

Re: T15 Set bonuses
aggixx wrote:Implemented the bonuses into SimC, and assuming I did it correctly the 2-piece is a 3.65% DPS gain, and the 4-piece is a 3.56% DPS gain. The only (relevant) changes I made to the action list was a reduction of the HT combo point threshold down to 3. Presumably there are more optimizations to be made, probably something regarding specific use of the 4p charges.
I computed my DPS gain relative to the T14, so our numbers aren't directly comparable. However, your T15 2p and 4p distributions are similar to what I can produce, so it looks like we have similar implementation.
If I put the 2p and 4p together, I see about ~7% DPS increase (no-bonus vs 2+4p) which is similar to your 7.3% (via 3.56% * 3.65%).
If I only do 2p relative to no-bonus, I see 3.1% DPS increase.
If I only do 4p relative to no-bonus, I see 3.6% DPS increase.
It seems like the crit bonus should apply to Ravage too, but I guess no one PvE's with Incarnation.

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Re: T15 Set bonuses
With the Ravage bonus of 40% above 80% mob health would make for some problems at the start of a fight. As that is when you will be using it anyway you wouldn't get a lot of extra value really.
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Re: T15 Set bonuses
but I guess no one PvE's with Incarnation
The problem here though is a lot of people do. I end up correcting at least 1 Feral a week on the blizzard forums that recomends using Incarnation. Last I looked it was the most popular talent for Feral. It should be that no PVE Feral is taking Incarnation unelss they are trying to log on a fight or two.
Re: T15 Set bonuses
Inc+NV are the popular PvP talents so that likely skews it a lot if you're looking at overall numbers.

Re: T15 Set bonuses
Will the 4pc PVP malevolent be competative with t15 like it is currently? or is t15 a lot better than t14 was?
Re: T15 Set bonuses
Tinderhoof wrote:With the Ravage bonus of 40% above 80% mob health would make for some problems at the start of a fight. As that is when you will be using it anyway you wouldn't get a lot of extra value really.
(I'm at work so unable to test) If you do Incarnation in simc, how high is the average Ravage crit %?
Even with FB getting 25% crit from Bleed presence and 40% T15, the simc and Catus are only showing typical FB crit near 80% (although I'm sure that can be improved with a better action list). Nevertheless, I'll try to do a sim when I get home with Incarnation + T15 w/Ravage benefit just to see how high the Ravage crit rate actually gets.
Fort wrote:Will the 4pc PVP malevolent be competative with t15 like it is currently? or is t15 a lot better than t14 was?
T15 seems like a big upgrade.
If the new 2p PvP bonus stays, I'd be interested in considering 2p T15 + 2p PvP at the start of 5.2 (depending on how the upgrades work, if it all) because the SR extend is a nice QoL upgrade and 2pT14 is complete trash.

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