Register

Crazy T13 2P Idea

Face-rippin fun.
User avatar
Posts: 25
Joined: Mon May 20, 2013 1:35 pm

Crazy T13 2P Idea

Postby Felucia » Fri Sep 06, 2013 1:18 am

Hello fellow kittens

So, I was talking to a feral friend of mine when we thought about the T13 2p setbonus.

(2) Set: Feral: Ferocious Bite now refreshes the duration of your Rip on targets with 60% or less health.


Long story short: Would it be worth it to exchange two pieces of gear (gloves and shoulders as the others have more stats) for that bonus? I can give you some stats + I've changed the pieces on my own gear in Catus. However I have no idea how to do the maths x)

Our thought process was, If we could apply a big Rip at 60% and keep it up till the boss dies, it could be worth it(thinking single target, ra'den/durumu/jikun/jinrokh/iron qon(?)/..., currently).

This is my gear with shoulders and gloves replaced with t13:
i changed the sockets to lower ones, the enchants however i did not change.
Spoiler: show
96581 +8 :95346 :76670 # Head: [543] Headpiece of the Haunted Forest
96815 +8 >hc :76670 # Neck: [549] Quadra-Head Brooch
78743 >ec :71879 :71879 "Greater Tiger Claw Inscription" # Shoulder: [410] Deep Earth Spaulders
98148 +8 >ch :76692 "Superior Critical Strike" # Back: [608] Tigerfang Wrap
95033 +8 >tm :76692 :76692 :76692 "Glorious Stats" # Chest: [549] Chestguard of Coruscating Blades
96465 +8 >eh :76692 :76670 :76692 Socket # Waist: [543] Featherflight Belt
96392 +8 >cm "Fur Lining - Agility" # Wrist: [543] Bindings of Multiplicative Strikes
78684 >em :71879 "Superior Mastery" # Hands: [410] Deep Earth Grips
96582 +8 >tc :76670 :76614 "Primal Leg Reinforcements" # Legs: [543] Legguards of the Haunted Forest
95007 +8 >ec :76658 :76680 "Blurred Speed" # Feet: [549] Twist-Toe Tabi
96368 +8 >mc # Finger 1: [543] Sign of the Bloodied God
96513 +8 >te :76666 # Finger 2: [543] Gore-Soaked Gear
96174 +8 # Trinket 1: [536] Rune of Re-Origination
96741 +8 >em # Trinket 2: [549] Renataki's Soul Charm
96606 +8 :76670 :76692 Socket "Dancing Steel" # Main Hand: [543] Darkwood Spiritstaff


I am losing 2200 agility (with HotW) and about 3600 mastery while rune is active, reducing the proc to 30000.
I would certainly run DoC in this scenario, tho.

What are your thoughts?

Best greetings,
Image

meow

Exalted
User avatar
Posts: 1201
Joined: Fri Nov 25, 2011 7:49 pm

Re: Crazy T13 2P Idea

Postby aggixx » Fri Sep 06, 2013 2:05 am

I'm skeptical that it would be a gain, you lose SO much stats from 2 pieces. Most fights you wouldn't be able to keep the same rip up indefinitely anyway.
Image

Revered
User avatar
Posts: 448
Joined: Wed Jun 29, 2011 4:49 am

Re: Crazy T13 2P Idea

Postby Stenhaldi » Fri Sep 06, 2013 3:55 am

Yeah, I considered this a while back and decided it wasn't worth it. Extremely rough napkinmath, but the stat and 4-piece loss is worth something like 15% overall damage, and in exchange you extend execute phase for an extra ~35% of the fight. Execute phase damage depends a lot on proc luck, but as one estimate, simulationcraft me does ~11% more damage in execute phase than otherwise. This leads to a measly (.4+.6*1.11)/(.75+.25*1.11)-1 = 4% damage increase -- no compensation at all. I'm fairly certain I can play my trinket procs better than the simculationcraft action list does (which would lead to a better execute rip), but consider even the ideal scenario: you get both trinkets stacked and end up with a execute rip at, say, quadruple normal strength. If rip is ~25% of pre-execute damage and its average strength pre-execute is already ~1.7 times base strength (seems about right looking at logs), then under this circumstance, execute damage is .25*(4/1.7-1) = 34% above normal damage. Yet even in this ideal scenario, the set bonus is only picking up (.4+.6*1.34)/(.75+.25*1.34)-1 = 11% overall damage, still not enough to compensate the loss. (You'll pick up some ferocious bites too, but not 6% overall damage worth -- and this scenario was still far more ideal than what you'd normally see.)

Revered
User avatar
Posts: 383
Joined: Thu Jan 05, 2012 6:51 am
Location: Ireland

Re: Crazy T13 2P Idea

Postby Sibylle » Fri Sep 06, 2013 3:57 am

That was my favourite set bonus, ever :) Shame it isn't viable.
-Sibylle

"Not a shred of evidence exists in favor of the idea that life is serious." (Brendan Gill)

Exalted
User avatar
Posts: 865
Joined: Tue Oct 23, 2012 7:15 am

Re: Crazy T13 2P Idea

Postby raffy » Fri Sep 06, 2013 4:59 am

If curious, I've added the T13 bonuses to the next update of Catus (not released yet), and made all of the action logic uses "bitw" rather than "25%" so it adjusts accordingly, but I agree with the above assessments, the stat loss is hard to swallow.

Exalted
User avatar
Posts: 1201
Joined: Fri Nov 25, 2011 7:49 pm

Re: Crazy T13 2P Idea

Postby aggixx » Fri Sep 06, 2013 4:26 pm

Stenhaldi wrote:Yeah, I considered this a while back and decided it wasn't worth it. Extremely rough napkinmath, but the stat and 4-piece loss is worth something like 15% overall damage, and in exchange you extend execute phase for an extra ~35% of the fight. Execute phase damage depends a lot on proc luck, but as one estimate, simulationcraft me does ~11% more damage in execute phase than otherwise. This leads to a measly (.4+.6*1.11)/(.75+.25*1.11)-1 = 4% damage increase -- no compensation at all. I'm fairly certain I can play my trinket procs better than the simculationcraft action list does (which would lead to a better execute rip), but consider even the ideal scenario: you get both trinkets stacked and end up with a execute rip at, say, quadruple normal strength. If rip is ~25% of pre-execute damage and its average strength pre-execute is already ~1.7 times base strength (seems about right looking at logs), then under this circumstance, execute damage is .25*(4/1.7-1) = 34% above normal damage. Yet even in this ideal scenario, the set bonus is only picking up (.4+.6*1.34)/(.75+.25*1.34)-1 = 11% overall damage, still not enough to compensate the loss. (You'll pick up some ferocious bites too, but not 6% overall damage worth -- and this scenario was still far more ideal than what you'd normally see.)

Yeah I did some even rougher calculations like this at the end of cata and pretty much got the same conclusion; maaaaybe if you got the best rip lineup ever it could sort of be worth it but overall it's a silly thing to do (of course that was when there was a lot less of a stat gap between the gear).

monopoly8 wrote:i think it would be very interesting to see perhaps on a single target fight, would be cool for like jin rokh though. lol

It could maybe work on Ji'kun but then you have the inability to get feathers ever again after you apply that rip, so the boss would have to die VERY fast. Perhaps it could work in a zerg where the boss dies shortly after you use your 3rd feather, but obviously that's at the point where you insanely outgear the encounter.
Image

Revered
Posts: 292
Joined: Wed Jul 31, 2013 10:50 pm

Re: Crazy T13 2P Idea

Postby Tremnen » Tue Sep 24, 2013 3:16 pm

with the recent rip buff... I am going to look into this again this afternoon. It might be really nice on like seige crafter, malkorok, Sha of Pride, Norushen,

Revered
Posts: 292
Joined: Wed Jul 31, 2013 10:50 pm

Re: Crazy T13 2P Idea

Postby Tremnen » Wed Sep 25, 2013 1:40 am

Looks like its still fairly big dps loss on patchwerk

User avatar
Posts: 25
Joined: Mon May 20, 2013 1:35 pm

Re: Crazy T13 2P Idea

Postby Felucia » Wed Sep 25, 2013 11:21 am

Tremnen wrote:Looks like its still fairly big dps loss on patchwerk


Welp, thanks anyway ;)
Image

meow

Return to Kitty DPS

Who is online

Users browsing this forum: Cetlysm, Google [Bot], Vecayse and 4 guests