Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Release]
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Re: Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Rele
I'm just starting balance dps (I'm usually a healer) and I'm finding this script (and Ovale) very helpful; thanks for your work on it.
I was getting the LUA errors as well; I tracked them down to line 506 in ovale/conditions.lua , where its trying to get a translation of "target". I changed that line to use v directly, and the LUA errors went away.
--
I was getting some speed issues with the script (like pauses when an eclipse is about to happen), so I split it into a balance only version; the pauses went away and it executes very smoothly. I suspect there's some Ovale performance issues with having a script as large as the combined script which don't show up in a smaller script.
I was getting the LUA errors as well; I tracked them down to line 506 in ovale/conditions.lua , where its trying to get a translation of "target". I changed that line to use v directly, and the LUA errors went away.
--
I was getting some speed issues with the script (like pauses when an eclipse is about to happen), so I split it into a balance only version; the pauses went away and it executes very smoothly. I suspect there's some Ovale performance issues with having a script as large as the combined script which don't show up in a smaller script.
Re: Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Rele
Hey Svartalf,
I'm glad that the script is helping you! It's unfortunate that I'm not playing balance anymore (and with any luck never again
), so I don't know how much the script will be updated going forward. Having said that though, I'm curious as to how you fixed the 'target' lua error?
Also, I've suspected for a while that Ovale scripts must have a method to optimize the code, I've just not yet gotten around to testing it out. I do have a few idea's of how to make it work, just need to find some free time
I'm glad that the script is helping you! It's unfortunate that I'm not playing balance anymore (and with any luck never again
Also, I've suspected for a while that Ovale scripts must have a method to optimize the code, I've just not yet gotten around to testing it out. I do have a few idea's of how to make it work, just need to find some free time
Re: Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Rele
Hey Skar:
Here's the diff; in the file Ovale/Condition.lua, line 506
$ diff condition.lua~ condition.lua
506c506
< if (UnitCreatureType(getTarget(condition.target)) == LBCT[v]) then
---
> if (UnitCreatureType(getTarget(condition.target)) == v) then
I didn't try it out in any language except English, but at least it stops trying to find a translation for 'target', causing the lua errors.
Here's the diff; in the file Ovale/Condition.lua, line 506
$ diff condition.lua~ condition.lua
506c506
< if (UnitCreatureType(getTarget(condition.target)) == LBCT[v]) then
---
> if (UnitCreatureType(getTarget(condition.target)) == v) then
I didn't try it out in any language except English, but at least it stops trying to find a translation for 'target', causing the lua errors.
Re: Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Rele
Thanks for that, I always assumed it was something in my script. I assume that the "target" function still... well functions with this change?
~Skar
~Skar
Re: Skarnu Ovale Druid Script - All PvE Specs [4.2 Beta Rele
Skar:
It seems to still work; when I had debugging printouts in there I was seeing things like "target" as the input.
It seems to still work; when I had debugging printouts in there I was seeing things like "target" as the input.
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