Leafkiller's 5.04 Feral/Guardian Ovale Script
- Leafkiller
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Leafkiller's 5.04 Feral/Guardian Ovale Script
The latest alpha version of Ovale is 519. The latest released version is 5.0.1
Back to a single Ovale script now that Rake, Shred and Mangle have been rebalanced. This script incorporates the improvements we made while exploring the Rake filler script.
EDIT: This rotation assumes you are using Glyph of Savagery.
Back to a single Ovale script now that Rake, Shred and Mangle have been rebalanced. This script incorporates the improvements we made while exploring the Rake filler script.
EDIT: This rotation assumes you are using Glyph of Savagery.
Spoiler: show
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Why does your script force use of Glyph of Shred, it's bad and unneeded... Both Rebirth and Stampeding Roar are more situationally better.
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
The script assuming that you have Glyph of Shred isn't a bad deal. I would advise that no one use it except for Ultraxion. However having the script assume that you have it won't hurt anything. It will always tell you to shred anyway. It does help a lot though when you turn off "use Shred for fillers" for Ultraxion because it will remind you to Shred during TF and Berserk.
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
I was in a hurry and did not put in a test for Glyph of Shred, I simply coded assuming it was there. It only matters if you turn off Shred as a filler for Ultraxion and don't have the glyph. Then you will see Shred recommended when TF and Berserk are up.
I was making code changes while I was in an LFR...
I will look through some of the comments in the other thread. This rotation was put together very fast just to have something that was working. Where I had issues, I simply nuked things. For example I nuked the aggressive FB code outside of Berserk. When that was enabled, I had long periods where I could not get Rip up. We have a lot less available energy now and have to be more careful how we use it.
I was making code changes while I was in an LFR...
I will look through some of the comments in the other thread. This rotation was put together very fast just to have something that was working. Where I had issues, I simply nuked things. For example I nuked the aggressive FB code outside of Berserk. When that was enabled, I had long periods where I could not get Rip up. We have a lot less available energy now and have to be more careful how we use it.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Minor tweaks needed:
- Pooling energy so you can have higher uptime on rake. Sometimes script was suggesting sth else just before rake was about to fall off
- FF script seems to not work properly, its being suggested over other DPS moves when its already up and you are during berserk/max energy or close to energy cap...
- Pooling energy so you can have higher uptime on rake. Sometimes script was suggesting sth else just before rake was about to fall off
- FF script seems to not work properly, its being suggested over other DPS moves when its already up and you are during berserk/max energy or close to energy cap...
T13 http://raidbots.com/epeenbot/eu/lightni ... orcereria/
T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
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T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
STREAMING 19-24 CET http://www.twitch.tv/Sorcereria PW: Django
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Just to make sure we are not having confusion can you tell us if you are using the script on the Beta or Live. Also what version of the script are you running? The reason I ask is the first script Leaf posted was suggesting FF every time it was off cooldown (7 seconds). This was fixed with the most recent update in this thread.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Live Realm , Beta newest Ovale, newest script. Taken 1.5h ago.
T13 http://raidbots.com/epeenbot/eu/lightni ... orcereria/
T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
STREAMING 19-24 CET http://www.twitch.tv/Sorcereria PW: Django
T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
STREAMING 19-24 CET http://www.twitch.tv/Sorcereria PW: Django
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Having the same issue with the script suggesting FF constantly.
on Live running 5.4.3
Only noticed it in LFR. Could it be that since FF has 2 components now if someone else casts it and overwrites your weakened armor debuff it thinks you need to refresh it?
ps. Thank you for all your work on this script it is appreciated.
on Live running 5.4.3
Only noticed it in LFR. Could it be that since FF has 2 components now if someone else casts it and overwrites your weakened armor debuff it thinks you need to refresh it?
ps. Thank you for all your work on this script it is appreciated.
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
I would suggest that everyone using the script disables the FF option. I think the issue is either Ovale or an in-game bug. The script itself is pretty simple - it just calls for FF is the armor debuff stack is less than 1...And yes, I am checking for the armor debuff stack and not for FF.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
We are running 3 ferals tonight, so issue might be that ovale doesnt track your overriden FF casted by other druid.
Might be BEAR FF has different ID than feral.
1 Major thing, I really only felt sth was wrong was on ultraxion. I will provide log later as I tried to go by ovale asking to FF waaay too early.
Log http://www.worldoflogs.com/reports/viac ... 714&e=2927
I was tanking 2nd half of the fight so you can cut the log in half looking for right query.
Might be BEAR FF has different ID than feral.
1 Major thing, I really only felt sth was wrong was on ultraxion. I will provide log later as I tried to go by ovale asking to FF waaay too early.
Log http://www.worldoflogs.com/reports/viac ... 714&e=2927
I was tanking 2nd half of the fight so you can cut the log in half looking for right query.
T13 http://raidbots.com/epeenbot/eu/lightni ... orcereria/
T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
STREAMING 19-24 CET http://www.twitch.tv/Sorcereria PW: Django
T14 http://raidbots.com/epeenbot/eu/sylvanas/sorcereria/
STREAMING 19-24 CET http://www.twitch.tv/Sorcereria PW: Django
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
The script looks for the weakened armor debuff which has nothing to do with the FF spell ID. Also, the FF spell ID is the same for all druids now and works in any form/mastery.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Just cleared DS25H with it, worked pretty well. Updated halfway the raid with the new version but still getting the FF problem. Other than that I didn't have much issues 
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
I just put in a slightly modified version, but I don't have time to test it, so it could be completely broken if I fat fingered anything. Someone please give it a try.
I am thinking of changing the default on FF to off, and based on feedback I recommend everyone turn off that option for kitties. Also, I added a new opportunistic FF call at the end of the script that will call FF when the weakened armor debuff has less than 15 seconds to run. This will occur during energy pooling, and it seems like a good way pf handling FF once the fight is going. This call is not subject to the FF disable switch so even if you turn that off, you will still be refreshing it during energy pooling times.
I am thinking of changing the default on FF to off, and based on feedback I recommend everyone turn off that option for kitties. Also, I added a new opportunistic FF call at the end of the script that will call FF when the weakened armor debuff has less than 15 seconds to run. This will occur during energy pooling, and it seems like a good way pf handling FF once the fight is going. This call is not subject to the FF disable switch so even if you turn that off, you will still be refreshing it during energy pooling times.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Im still getting used to all the changes, but ive been trying it on the dummy for a little while here, and it seems to be working pretty well. It still is giving me FF to often, but I just shred through it, and after a bit it goes away, and I resume attacking as usual. I am not getting any Ferouicious bite recomends though.
D
D
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
You will only get FB during BitW or during Berserk now.
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
It looks like there is now a 5.04 released version of Ovale on Curse.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Regarding Tigers Fury and energy. So we are only looking for T13 in order to determine the energy level. Should we not also look at if Berserk is on CD? We propably should also look for SotF as well if we are close to 5 points of something. I noted when doing some test rotation on dummy that i was energy capped using the 26 value.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Is anyone else not having Savage Roar come up when it needs to be refreshed? And the Rip refresh timer is weird, it seems to prioritize FB over Rip, even if there's less than 5 seconds left on its duration. 
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Vekz wrote:Is anyone else not having Savage Roar come up when it needs to be refreshed? And the Rip refresh timer is weird, it seems to prioritize FB over Rip, even if there's less than 5 seconds left on its duration.
Where you on a target dummy that only had a single hit point?
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Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
BoldTM wrote:Regarding Tigers Fury and energy. So we are only looking for T13 in order to determine the energy level. Should we not also look at if Berserk is on CD? We propably should also look for SotF as well if we are close to 5 points of something. I noted when doing some test rotation on dummy that i was energy capped using the 26 value.
I am not sure what you are suggesting with regards to TF. Sims have always shown it is best to use it as often as possible. Perhaps you can clarify.
Since TF is giving you an ooc proc, it is very tight to not energy cap. Keep in mind that since TF is not on the GCD, you can cast it at the same time (or very close to the same time) as your next attack. This is your best bet to avoid energy capping. If I put the value too low, then TF will be delayed more and you will not get as many TFs in depending on the fight. Since the current script has not been simmed I don't know what the proper value is, but 26 is likely close.
I am not inclined to spend much time micro-optimizing a rotation that is only useful for 4 weeks of play time. It just needs to be good enough to bridge people to MoP.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Leafkiller wrote:Vekz wrote:Is anyone else not having Savage Roar come up when it needs to be refreshed? And the Rip refresh timer is weird, it seems to prioritize FB over Rip, even if there's less than 5 seconds left on its duration.
Where you on a target dummy that only had a single hit point?
D'oh, I didn't even realize. Of course Rip would act that way, but SR is still not functioning properly.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
Leafkiller wrote: I am not inclined to spend much time micro-optimizing a rotation that is only useful for 4 weeks of play time. It just needs to be good enough to bridge people to MoP.
True and i agree. It was just that i noticed when Tigers Fury was lined up with Berserk i noticed energy capping. So i added a check if Berserk was off CD i just used 10 and i did not energy cap.
Regarding Soul of the Forest, it gives you 20 energy back and if we are aligning Rip to TF then we will have one ClearCasting and then one move that cost us 5 energy.
But yes optimizing now is pretty useless.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
I took the script for a ride in H25 DS for the first time tonight and had a few oddities sprout up that weren't present while fighting a dummy:
First, as it looks like you're aware, having the FFF option turned on made it suggest FFF repeatedly for the whole fight until I turned it off. That seemed to resolve the problem.
Second, while fighting some enemies like the tentacle trash in Zon'ozz's room, it would suggest the "too far away" paw icon, even when I was standing on top of my target. When I switched targets to something else, it seemed to be resolved until the next trash pack.
Third, as we started Ultraxion, I unchecked the "use shred for fillers" box, but this seemed to break everything and it was suggesting for me to do nothing but savage roar every now and then. I got around it by checking the "use shred for fillers" box again and just mangling when it wanted me to shred.
First, as it looks like you're aware, having the FFF option turned on made it suggest FFF repeatedly for the whole fight until I turned it off. That seemed to resolve the problem.
Second, while fighting some enemies like the tentacle trash in Zon'ozz's room, it would suggest the "too far away" paw icon, even when I was standing on top of my target. When I switched targets to something else, it seemed to be resolved until the next trash pack.
Third, as we started Ultraxion, I unchecked the "use shred for fillers" box, but this seemed to break everything and it was suggesting for me to do nothing but savage roar every now and then. I got around it by checking the "use shred for fillers" box again and just mangling when it wanted me to shred.
Re: Leafkiller's 5.04 Feral/Guardian Ovale Script
I'm not entirely sure, because I haven't installed ovale to play around with it yet, but in the droodfocus thread they were having the same issue with ff (wasn't properly showing it up at all). The solution there was to turn on "show others debuffs" in the buffs/debuffs category. Maybe that's the same issue this script is having with FF?
As for the second issue, that's always happened. Just have to drop target and retarget to fix it - it happens anytime your character enters a 'vehicle' - and targets the mob before you get off of the vehicle (or still have it targeted). Happened every time I did bethtilac with ovale, would target before the web would get to the top and drop me off, and it'd be stuck on the paw icon until I retargeted it. It's probably because the big tentacle threw you.
As for the second issue, that's always happened. Just have to drop target and retarget to fix it - it happens anytime your character enters a 'vehicle' - and targets the mob before you get off of the vehicle (or still have it targeted). Happened every time I did bethtilac with ovale, would target before the web would get to the top and drop me off, and it'd be stuck on the paw icon until I retargeted it. It's probably because the big tentacle threw you.
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