Feb 072011
 

Since 4.0.6 is dropping tomorrow, I’ll run through some theorycraft and see what’s changing. (For the other changes I analyzed previously, see my WoW Insider column.)

Stats

After much thought, I’ve decided to drop the table of relative stat values I had calculated, and point you towards a calculator instead, such as Mew. That said, things are mostly the same: Agility as your preferred primary stat, and Mastery as your preferred secondary stat. Crit and Haste are very close in value, but in general, the value of crit drops as your gear level improves:

  • ilvl 346: Prefer crit to haste
  • ilvl 359: Crit/haste roughly equal
  • ilvl 372: Prefer haste to crit

Either way, you’ll want to avoid hit/expertise (unless tanking/interrupting). These figures assume you are using one of the new metagems with +3% crit damage; if not, haste definitely comes out on top.

Socket Bonuses

1 Agility is worth slightly less than 3 Mastery and slightly more than 3 Crit/Haste. Essentially, you should ignore all socket bonuses and gem straight +40 agility, except for socket bonuses of +20 agility and better.

Glyphs

Rip/Shred/one of Berserk or Tiger’s Fury look to remain the best three choices. Berserk remains my preference.

Rotational Changes

  • FC -> Ravage on CD: This isn’t a change, necessarily, but the newest Mew has math to confirm that this is a DPS gain. If you can run out to charge back in and lose no more than 3 seconds of melee attacks, do it. For bosses where you can FC in place (Valiona), the DPS gain is roughly 3-4%, with a percent off that for each second you spend not attacking.
  • No more FB above 25%. I’m still testing this one, but Biting above 25% is of little to no benefit now with the buff to Shred. My general recommendation is to stop worrying about bites. CP’s remain on a target until you start generating CP’s on another one, so just leave them there. (Remember you can actually SR from range, if you run out.)

If you have any other questions, just ask. (Well, except about PvP gear. In short; yes, Individual Vicious pieces are worth using over heroic blues. Individual Bloodthirsty pieces are not. Anything more detailed requires a calculator, so please just go plug your own gear into Mew.)

Oh, and since it appears that the feral PvP nerf is going live: I can’t wait to PvP another feral, have both our Nature’s Grasp effects proc at the same time, and engage in a slap fight. That’s about all I can look forward to enjoying.

 Posted by at 5:06 pm
Feb 062011
 

Unfortunately, I haven’t had a chance to dig into the 4.0.6 version of Mew as much as I would’ve liked. Between preparing for a Super Bowl party, and then coming down with pneumonia and (probably) canceling said party, I haven’t been at the computer overmuch.

I did get a LOT of questions about the tentative stat values in my last post. Please realize they are just that; tentative, based on some very hasty character profiles which are probably off. I will (assuming I can ever move around again without hacking up a lung) probably do a much more detailed analysis of stat values and how they change wrt. gear and/or buffs. Mastery/haste appears to be the default choice, though, with mastery/crit being a very close second option that falls off a bit as you move towards  372 gear.

If we hear for certain that 4.0.6 will drop on Tuesday, I’ll do my best to get some thoughts out on Monday.

(back to bed)

 Posted by at 3:14 am
Feb 032011
 

As Heli noted in the comments, Yawning has posted an alpha version of Mew that supports the changes in 4.0.6. I decided to do some stat modeling, and came up with some interesting results. (WARNING: Alpha version of simulation program based on subject-to-change data with off-the-cuff profiles used to generate analysis. I’m certain it’s reliable.)

RSV’s by Item Level, 4.0.6 PTR (to .05 error)

Ilvl 372 359 346
WDPS 4.5 4.69 4.28
Agi 3.12 3.02 2.58
Str 2.36 2.3 1.99
Mastery 1.29 1.12 0.88
Haste 1.18 0.95 0.86
Crit 1.04 0.97 0.78
Hit/Exp 1.04 0.92 0.73

Current Live Data for reference: (ilvl 359)
WDPS: 4.11
Agi: 3.03
Str: 2.32
Mastery: 1.24
Crit: 0.96
Haste: 0.91
Hit/Expertise: 0.86


Analysis: Essentially, my initial thoughts were correct. Mastery is coming down and Haste is coming up, but not enough to significantly affect current priorities: either haste/mastery or crit/mastery is fine for most. Cats pushing into heroic-mode content (and 372 gear) will want to go haste/mastery. Also, with mastery’s drop in value, the dps loss for prioritizing hit is not as severe.

More to come once I play with Mew a bit more; I’ll be relooking glyphs, trinkets, socket bonuses, and the new logic to use FC->Ravage on cooldown.

 Posted by at 12:19 pm
Feb 032011
 

My special feature on ferals in 4.0.6 is posted at WoW Insider. (For readers of this blog, it’s mostly a rehash of the patch note analysis I’ve previously done, cleaned up a bit.) I’ll still have my regular column running this weekend.

Obviously, I was trying to be somewhat diplomatic, but I really don’t understand the reasoning behind the drastic shapeshifting change. The only blue post justification I came across was this:

As you may have heard before, we are moving away from PvP based on hard counters, where one class can be completely immune to the control mechanics of another class. Because Druids were so very capable of avoiding control mechanics of other classes, Druids never had a great need of additional support from any other classes.

We realise that this change (if it makes it all the way to live realms) will have a great impact on the Druid class, so to compensate we have added additional damage output, which Feral Druids in particular will benefit from. We also realise that Balance Druids and Restoration Druids may not be compensated enough from this change as it is right now, so we are looking into ways of compensating these specs as well.

(still waiting on the compensation, Blizz, FYI).

 Posted by at 12:03 am
Feb 012011
 

I just saw this EDIT: plagiarized piece of work by Asmodan. Essentially, he figured out that the active drakes on Halfus are not random; they follow a set pattern that changes every week, and we’ve now seen them enough weeks to deduce the pattern and know (or have a pretty good guess) which drakes will be active ahead of time. If the theory is correct, US this week should have Slate, Time, Whelps, and EU/KR/TW should have Slate, Time, Nether.

Great stuff, though credit should go to Simca on the mmoc forum, not this tard. My bad. (And those of you on heroic Halfus, yes, I know you know which ones. :P)

 Posted by at 12:01 pm  Tagged with:
Jan 312011
 

My original post on the upcoming changes to Unheeded Warning considered it to be fairly meh. However, I’ve discovered that Simulationcraft had a bug in its calculations (which Yawning promptly pinned down for the SC team) which threw off my figures. I haven’t had a chance to refigure yet, but Leafkiller has tested the new modeling of it in Mew (in the dev version) and determined it comes out VERY well; potentially 2nd BiS to Fluid Death. There’s still some concern about whether it buffs Fury Swipes, but I’m upgrading my recommendation on UW from “SELL” to “BUY AND HOLD,” especially if you don’t have access to either of the heroic trinkets.

And thanks to all the support for my column on WoW Insider! They haven’t had a dedicated feral DPS columnist until now, so my first few weeks of columns are mostly going to be catching up the material on the site; most of what you see there will be similar to material I’ve already posted here. (Gear guide, rep guide, etc.)

 Posted by at 9:54 am
Jan 302011
 

Welcome WoW Insider readers! If you’ve come here after reading my first column, feel free to browse my other posts (my most popular ones are linked on the sidebar). If you have questions, feel free to post a new thread in my forums. Enjoy the site!

The future of TFD

Fear not, loyal readers. I will continue posting here; much of the material on WoWI will be more introductory in nature. If not for you guys, I wouldn’t be where I was today. Heck, half of what I write is based on tools other people have created…Yawning and Astrylian should get the real credit. My posting has been light because I’ve been cramming for my CISSP, but that’ll be over (for good or ill) in a few weeks.

EDIT: Apparently the go-live time was pushed back a bit…if you followed the link from here, call it a sneak preview. :)

 Posted by at 3:04 pm
Jan 282011
 

Well, color me excited. I’ve been contacted by another WoW website and asked to do some feral articles for them. (You can probably guess which one, but I like my surprises.) I’ll link to the first one when it runs this weekend, and talk a little more about the future of TFD.

Remember, if you have a question, best way to reach me is via sending me a PM via the forums. (If you just need help, feel free to start a new thread; I’ve got several great commenters who usually hit the new threads before I do.)

 Posted by at 8:54 am
Jan 242011
 

Interesting quote from Aldriana on the rogue EJ forums: (For those that don’t know, Aldriana is one of the most prominent WoW theorycrafters, and had an item named after him in WOTLK.)

I’d argue that the problem with Sub in 4.0.x has never really been the damage output. I mean, it was behind, and that was a problem, but it wasn’t so far behind that you couldn’t imagine people playing it. The problem with Sub is and always has been that the cycle is so monstrously painful to maintain. Rolling 3 selfbuffs/DoTs is a serious nuisance and very hard to get up on a target in the first place. Shadow Dance is a miserable DPS cooldown to need to use. The reliance on Vanish/Ambush type mechanics to boost DPS is a nuisance. The complete and utter lack of any filler points means you don’t get quite the same utility that you do from other specs. And so on.

In short: the problem is that Subtlety is miserable to play, not that the DPS is bad. Even if it were theoretically, say, 5% ahead, I wouldn’t play it – situational awareness is too important to need to be worrying about a complicated cycle and hard-to-use cooldowns and random fluxuations in CP intake. If they expect PvE Subtlety to catch on in any meaningful way, they need to make it so we can drop Recuperate, Rupture, or SnD from the cycle and have a more typical 2-DoT cycle. They need to make Shadow Dance either less important from a DPS perspective or less painful to use. They need to allow room in the tree to take a few points of filler – which won’t always matter, but sometimes will. They need to fix the way the spec *plays* if they want to see widespread PvE adoption of the spec. Tweaking the damage up or down a bit simply won’t do it for most players.

Sub seems very comparable to feral, actually. Sub has Recup/Rupture/SnD; we have Rip/Rake/Savage Roar. They have Shadow Dance and Vanish->Ambush as DPS cooldowns; we have Berserk/TF/FC->Ravage. We have to Mangle, also. Admittedly, Shadow Dance kinda sucks to use, but the survivability buffs that Subtlety brings are very nice. Is there something I’m missing, or are all the rogues just going Assassination because it’s easier? (I don’t want to be trollish, I’m honestly asking. I just read this post over the weekend and the first thought I had was “complexity never stopped the ferals!”)


Had a pretty productive week of raiding. Killed Maloriak (thanks for the suggestions, all) and will start actively working on Atramedes next week. I snagged Malevolence off of Halfus, which is my first Cataclysm raiding epic. (Yes, even in 25man, you can have bad loot RNG. We’ve been sharding 1h weapons left and right.) Followed that up with a GREAT 19.5k DPS parse on V&T, where everything just clicked. (WoL link). I wasn’t too excited about having the ranked Halfus parse, since the only way to get up there (now) is to play selfishly. This was clean, though.

Which reminds me of something. Someone asked me the other day “Why do you care about the numbers so much?” I see it as validation of the theorycraft. I’m wearing blue PvP gear, deliberately using a blue trinket…choices that a normal raider would not make, or if that was all that was available, claim “oh, I’m not geared enough to pull good numbers.” I used it and placed in the world top 200 for my spec. That feels great.

(Of course, before my ego gets too inflated, I should mention that I got tunnel vision and died in the fireballs on our first Halfus pull 30s prior to enrage. We wiped at 1%. Go me.)

 Posted by at 10:03 am

Apologies

 Uncategorized  3 Responses »
Jan 192011
 

Apparently the trinket list in part 2 of my gear list broke IE browsers; as I use Firefox/Chrome, I never noticed. My apologies. (And, happily, the phpBB notification of new posts in the forum also broke. Bah. Thank you to everyone who tried to tell me.) I find it ironically funny that FF/Chrome has no problem with the extra spurious code from Microsoft Excel, but IE can’t handle it.  Until I can get home and fix it properly, I’ve dropped a text version of the post in the forums here.

If anything else on the site is causing problems, please let me know.