Jan 282010
 

Step 1: Find a fight that requires you to DPS only for a very short amount of time (20-30 secs). This could be either a zerg (Sarth3D, before kiting Tenebron) or a tankswap boss with a DPS race component, where tank survivability isn’t a big issue. (Prof Putri phase phree, maybe? Sorry, couldn’t resist the mangled alliteration.)

Step 2: Get the Nevermelting Ice Crystal, and chain with Scorpion trinket/Berserk/speed potion/Heroism/Hysteria, if you can get it.

Step 3: ???

Step 4: WIN.

Discuss.

Back

 Uncategorized  2 Responses »
Jan 282010
 

Stress and anxiety over, for the time being; 2 adults, 1 toddler, 2 cats, 6 pieces of luggage, a carry-on bag, and a laptop safely delivered to the States. I’ll be blogging some, but as  I’m left with a somewhat ancient integrated-graphics machine connecting back across the globe to the Oceanic servers on crappy hotel wifi, if you do see me in-game, don’t expect anything special. (Actually, don’t expect everything at all, as I’ve probably d/ced.) I’m doing some alting and attempting 5-mans, but raiding is probably out of the question (at least until I get out of this hotel next week.) Got some post ideas bouncing around in my head, but any serious theorycraft stuff will probably have to wait for a while (which is fine with me, as theorycraft takes a bunch of time to do well).

Nifty stuff to check out:

  • Wow.com’s 15 Minutes of Fame piece on a fellow Army officer and WoW player, with some good stuff on how he managed to play a bit while deployed in Iraq. (Thanks for the link, CB.)
  • Darksend, Jacemora, and Vallen are keeping up the feral love on their blogs, and CB continues to do good work on the wowwiki feral dps guide.  Go visit them, I’ve got nothing atm. ;)

Goodbyes

 Uncategorized  1 Response »
Jan 222010
 

I’ve been very busy with packing and taking care of last-minute details. (You want to know what’s even MORE fun then packing up a household for an around-the-world move while a 17-month-old unpacks everything behind you? When said 17-month-old can’t keep anything down. I’m beating my wife 3-1 in the “times puked on” contest). This appears to be a week for goodbyes, however, as both Kalon (at Thinktank) and Runy (at Unbearably HoT) have called it quits for now. Kalon, especially, has always posted excellent thoughts and commentary, and the WoW blogosphere is the lesser for his departure. He’s been the premier feral blogger, IMHO, ever since he picked up the torch from Andrew/Karthis (Of Teeth and Claws). I hope to follow in his footsteps. (Er. In a few weeks. Few other matters to handle first. Apparently, even in 2010, mortgages still require a lot of paper to be signed).

With my move, I will also be saying good-bye to the guild I helped create. The Bandits have been an excellent family for me, and I hate to leave, but time zones bend to no man. As such, I’d like to send out a few personal goodbyes. (I’ve undoubtedly missed a few people, so I apologize in advance.)

  • Addric: Thank you for stepping up to tank when we were short, and keeping it up through thick and thin, from Naxx to ICC. I know you had a lot of struggles at first, but unlike some other ragequit tanks that we had (Hi, W*), you always took suggestions well and improved your game.
  • Sak: Even though you’ve stepped aside from WoW, your leet pally-tanking dragged our sorry butts through more Naxx-25 runs than I can remember. WHERE IS MY SAK IS BACK BANNER? :(
  • Caractis: (Member #1 of the Million Alts club): Miss your heals, bro.
  • Killae: Who could forget the guild mascot? :) Haven’t seen you in a while; hope the back’s doing better.
  • Grex: Another lifer and felllow melee DPS’er. I know we had some disagreements, but I’ll bring you to a run any day. (It wasn’t me who missed the interrupt on Gen V, I SWEAR.)
  • Nere: Drunken warlockery (shamanry?) = classic Vent moments. You can always come count the Heigan flames. (1…2…3…4…3…*crunchcrunchcrunch*…NERE ARE YOU EATING ON VENT AGAIN…2…)
  • Dapple: Peerless roguery…and guess what, someone else wiped on the ledge sub-boss under Kolo, so you’re not a special snowflake anymore. ;)
  • Zane: Great DK tanking, all the time. Get a mic, man! I can only see about 4 lines of your /rw macro spam before it scrolls off the screen. :P
  • Lian: My favorite retar retnu um, super awesome ret pally. Seriously, whenever I got to DPS, I was secretly trying to root you so I could top you on the meters. :)
  • Shai: (Member #2 of the Million Alts club): Wait, shammies can heal? What?
  • Ami/Danz: Playing with you was always crazy fun: fun because you rocked, crazy becuase you always d/c’ed right AFTER the pull. ;)
  • Lplate: (Founder of the Million Alts club): I’m in awe of your toon naming scheme. No, seriously, none of this “who’s alt is that?” Great stuff.
  • Arnost: Your DK has gotten AMAZINGLY better since you started. Keep up the (unholy) fire, man.
  • Lunc: I don’t really have any amusing stories to tell about you, because you were always the guy that we could coun on to be flexible and fill whatever role we needed. DPS? Yep. Tank? NP. Alaron ego-buffer? Erm, no. ;)
  • Temp; A warrior’s warrior. Or something. (I hate you for going Fury, though…My rotation is so much easier with an Armsbot.) :P
  • Sap: May your eloquently worded insults and pithy observations continue to fly over the heads of everyone in the guild. :)
  • Krothe: The Bandits Sacrificial Lamb, Version 2.0.
  • Felidae: Stop being right about stuff, dammit! You’re taking the guild know-it-all position away from me. :) (well, I guess you can have it now. /sadface)
  • Spel/XI: I miss the conversations we used to have. Remember when we did the dreadsteed quest together in BC and we were all like”Dire Maul? pff. Weve got 70′s, baby” and then almost wiped? :)
  • Dazzy: Bringing the deeps, man, BRINGING THE DEEPS. Yours and Ayan’s fight for the top of the meters was awesome (unless I was tanking, then it was “INVIS ALREADY”).
  • Assirea: Our silent chicken ASSASSIN. Seriously, she wouldn’t say anything the whole run, and you’d look at the meters, and her boomkin would be on top by a MILE. Awesome. (And, just once, it would have been hysterical if you had snapped and been like “dammit, Al, for the fifth freaking time, my brez is STILL ON COOLDOWN.”)
  • Bigtail: I still haven’t the foggiest idea how you merge FRAPS, being a clicker, and super-leet DPS. Oh, wait, you’re a hunter. That explains it. :) Congrats on your promotion.
  • Illia/Elanotatree: Your heals were the backbone of most of our runs. (Krag/Ela? Pssh. I know the true story.) Thanks for always healing, even dual-speccing holy/disc when the rest of the healers were picking up dps offspecs.
  • Elassar/Elatree: You taught me a ton about druid healing, enough to convince me to, um, pick up the branches. Hopefully I taught you a bit about feraling as well (and please try to forget the bit about relieving yourself on the nearest tree…I may or may not have been sleep-deprived.)
  • Ayan: I STILL think that your Sapphiron iceblock in Naxx-25 was 1) way more deadly then my Kara facepull 2) way more hysterical. “NOT ME NOT ME!” “Wha…hey why do we have four icebl*boom*”. Oh, and hopefully this balances the account: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.
    I’ll miss you.
  • Krag, the pro GL: Thick and thin, big guild (what, 200+ now) or little (damn, gotta PUG 3 for Naxx-10 again), you were the rock that kept us going. We had a tone of great conversations. Thanks for everything that you do, BESIDES the whole paying for vent/guild website/maintaining ranks/guild bank/enchants on demand/loot drama soother thing. GL with the rest of ICC.

    /sadbear.

    Lock adventures

     Uncategorized  1 Response »
    Jan 132010
     

    I’ve been playing my lock (my old main) a bit more with the advent of 3.3, and I just wanted to relate a quick story.

    Background: My lock dies. A lot. A lot a lot. (This is probably because he’s still mostly in blues/Naxx10 stuff, which gives me the false sense of security that I won’t pull threat off a tank. Protip: Immolation Aura+Rain of Fire does absolutely amazing AOE DPS for about 5 seconds, then the whole pack will splatter you.) I did a H POS run with him with several guild alts, and he died SIX times during that run.

    So, I brought him along to a random dungeon (Gundrak) two nights ago with the same guild alts (the healer made me sign a waiver, just about). I was good, I promise…I let the tank get off a thunderclap before AOE’ing, I stayed at range, I keybound my soulshatter AND saved enough shards for it (coughnooblockcough). We’d killed everything and were burning down Gal’darah at the end when the healer piped up on Vent, saying “man, this run was great, Ala’s lock didn’t even die once.”

    Five seconds later, with rhino Gal at about 5% health, he does his charge thing, hits me, then randomly decides to toss in a melee attack before going back to the tank. (No, I wasn’t even close on threat…yes, it was a one-shot.)

    I don’t think I’ve ever heard so much Vent laughter. :)

    Just a bit busy

     Uncategorized  7 Responses »
    Jan 122010
     

    Just so people know, I’m moving my family from Korea back to the States in two weeks, and am also buying a house there, with all the paperwork that entails. As such, my posting schedule may be slightly lighter than usual. :) Even if I’m not posting, I’ll try to respond to any comments within 24 hours.

    I also think my itinerary is…well…relativistic. See below:

    Depart: Seoul Incheon Int’l 11:05 AM
    Seoul KR Monday, January 25
    Arrive: Atlanta Hartsfield-Jackson Int’l Arpt 10:20 AM
    Atlanta, GA USA Monday, January 25
    Terminal N
    Seat: Not Assigned Stopovers: 0
    Meal: Dinner Mileage: 7135
    Aircraft: Boeing 747-400 Travel Time: 13:15

    Apparently, I’m arriving before I leave, but it takes me 13 hours to do it. :)

    Jan 092010
     

    For Part 2 of the guide, we’re going full casual. This gear build has absolutely zero raidng pieces, and is comprised solely of equipment from 5-man heroics and craftables. Even with this limitation, a very powerful gear set can be built that will easily be able to complete all current non-hardmode content. You’ll need about ~250 Emblems to build this set; it sounds like a lot, but you’ll accumulate them quickly as you run the instances for drops. If you’ve just hit 80, I’d recommend repeated runs in the normal versions of the new Frozen Halls instances (Forge of Souls, Pit of Saron, Halls of Reflection), as there are several excellent upgrades in there to get you started.

    Note: Most of these calculations were derived using Rawr, so go download it and follow along if you haven’t already.

    Gear List

    Head: Malfurion’s Headguard of Conquest, 50 EoT’s.
    Alternatives: Frayed Scoundrel’s Cap, H FoS; Mask of Distant Memory, H ToC.
    Notes: While the 4PT9 set bonus isn’t that great, there’s not many non-raid alternatives. Skip the off-set 245 here and go for the shoulders instead, as the +82 hit on the off-set head will probably be mostly wasted. 2pT8 is also a VERY good set bonus, and is very good to start with if you have enough Conquest emblems laying around to buy both pieces.

    Neck: Barbed Ymirheim Choker, H PoS.
    Alternatives: Broach of the Wailing Night, 19 EoC’s; Painfully Sharp Choker, N PoS.
    Notes: Not much choice here. The broach is only slightly worse than the heroic option, and it’s cheap emblem wise, so get that when you can.

    Shoulders: Duskstalker Shoulderpads, 45 EoT’s.
    Alternatives: Spaulders of Black Betrayal, H HoR; Bewildering Shoulderpads, N HoR.
    Notes: This is the off-set piece you should be shooting for with your EoT’s. The T9 and the alternatives are much worse.

    Back: Hammerhead Sharkskin Cloak, 25 EoV’s.
    Alternatives: Accursed Crawling Cape, N FoS.
    Notes: There’s very few non-raid options for cloaks, unfortunately. Both cloaks are about equal, so pick one up when you can…it’s a low priority.

    Chest: Malfurion’s Raiments of Conquest, 50 EoT’s.
    Alternatives: Knightbane Carapace, crafted; Choking Hauberk, H HoR, Blackened Geist Ribs, N HoR.
    Notes: The Knightbane Carapace is a great tanking piece, but the big chunk of +hit makes it hard to work with for DPS. If you plan to tank, you can use this and pick up the T9 shoulders instead of the Duskstalker offset ones. The T8 piece is very good as well.

    Waist: Death-warmed Belt, crafted.
    Alternatives: Flayer’s Black Belt, N PoS; Belt of the Twilight Assassin, 28 EoC’s.
    Notes: Shell out the cash for this; it’s much better than your alternatives, and it shouldn’t be overly expensive.

    Legs: Malfurion’s Legguards of Conquest, 50 EoT’s.
    Alternatives: Fleshwerk Leggings, H PoS; Shaggy Wyrmleather Leggings, N PoS.
    Notes: The Fleshwerk legs are a bit better than the T9 legs, but I wouldn’t recommend using them as your off-set piece unless you don’t have one of the 245 pieces recommended above.

    Feet: Blighted Leather Footpads, H HoR.
    Alternatives: Footpads of Silence, crafted; Treads of Dismal Fortune, H ToC.
    Notes: The Blighted Footpads are very good, but seeing as they’re after the toughest 5-man instance in the game, you may not see them for a while. Get the Footpads of Silence crafted.

    Wrist: Bracers of Swift Death, crafted.
    Alternatives: Chewed Leather Wristguards, H PoS; Armbands of the Wary Lookout, H ToC.
    Notes: Save up for the crafted bracers…they were BiS for a long time, and will last you deep into Icecrown.

    Hands: Malfurion’s Handgrips of Conquest, 30 EoT’s.
    Alternatives: Carpal Tunnelers, N HoR; Gloves of Fast Reactions, BoE (look on AH).
    Options are pretty sparse here, so get the T9 and keep moving.

    RingsDexterous Brightstone Ring, 35 EoT’s, Band of Stained Souls, H PoS.
    Alternatives: Bloodshed Band, 35 EoT’s, Runed Band of the Kirin Tor, ~12000g, Ring of Carnelian and Bone, N PoS, Ring of Invincibility, 25 EoV’s.
    Notes: The Dexterous Ring is very very good. (This was actually my first EoT purchase.) The Kirin Tor band is great, if you have the cash. (I don’t, so I’m not recommending it.) The Bloodshed Band isn’t designed for ferals; it’s okay, but I wouldn’t waste EoT’s on it unless you have nothing else to spend them on.

    Trinkets: Needle-Encrusted Scorpion, H FoS, Darkmoon Card: Greatness (+agi), crafted.
    Next-best: Banner of Victory, N ToCMirror of Truth, 40 EoH’s.
    Trinkets are also tough to come by without raiding, so you may be stuck with a blue from H UP/DTK/Nex for a while. I’ve left off the EoT trinkets (Mark of Supremacy/Shard of the Crystal Heart) because they are LOADED with +hit, typically making them useless (but stay tuned for T10, which has no +hit at all). The Needle is great, if you can get it; most melee classes will want it as well.

    WeaponOrca-Hunter’s Harpoon, H HoR.
    Alternatives: Marrowstrike, H ToC; Tower of the Mouldering Corpse, N FoS; Garfrost’s Two-Ton Hammer, N PoS.
    Notes: Obviously, if you score a Battered Hilt from the new heroics, the Lightborn Spire blows all these away. The Harpoon is a big upgrade from anything preceding it; if you can’t get into H HoR, the other three are roughly equal, with Marrowstrike being slightly on top.

    IdolIdol of Mutilation, 25 EoT’s.
    Alternatives: Idol of the Corruptor, 19 EoC’s.
    Notes: One of these idols should be one of your first emblem purchases, simply because there’s no good idol alternatives to this. (After these, the next option is a green ilvl 138 quest reward from Borean Tundra.) The corruptor idol is better for tanking and decent for DPS, so pick that one up first if you plan to tank at all.

    Stats, Damage Table, and Relative Stat Values

    As I did before in my ArPen theory post, I’ll be analyzing this gear set from three different buff perspectives. Why? Well, several stats can vary wildly in their valuation.

    • Hit and Expertise are mediocre stats but become very strong when you reach the white crit cap, as hit+exp now turns misses into crits, instead of hits. Once they’re capped, more is worthless.
    • Crit and Agility are great, but they become less valuable once you reach the white crit cap, as they can now only affect special attack crit rates.
    • Haste, Strength, and AP aren’t affected by any caps themselves, but they make other stats more or less valuable.
    • ArPen scales with gear, buffs, and itself. When you only have a little bit of it, it’s a horrible stat, when you have a moderate amount, it’s great, when you have a lot, it’s wonderful, until you cap it, then you start over again. At this gear level, you really only have to worry about the softcap (the point where you are ArPen capped with the Scorpion trinket proc), which is 678 722.

    First, we’ll look at the numbers when selfbuffed, with only Imp. MOTW. Next, we’ll look at the set from a 10-man buff perspective, with my arbitrary list of buffs including Horn of Winter, Blessing of Might/Kings, Trueshot Aura, Sunder Armor, and an Endless Rage Flask. Finally, we’ll look at a  25-man buff perspective, adding in Imp. BOM, Ret buffs (Sanc. Ret, Swift. Ret, HotC), Savage Combat, Imp. Windfury, Heroism, Trauma from an arms war, and a speed pot. These numbers are assuming full enchants (see part 1 for enchant list), but ungemmed with no socket bonii, to not skew stat values if gemming capped stats. (Note: Rawr’s stats are slightly higher than paperdoll since they add in averaged-out procs over the fight length. I’ve used the default 5min duration.)

    Stats:

    Character: Self-Buff 10M-Buff 25M-Buff
    Race: NightElf NightElf NightElf
    DPS Points: 4760 6170 7589
    Attack Power: 8006 10616 10804
    Agility: 1468 1799 1799
    Strength: 158 359 359
    Crit Rating: 820 820 820
    Hit Rating: 240 240 240
    Expertise Rating: 64 64 64
    Haste Rating: 250 250 275
    Armor Penetration Rating: 250 250 250
    Avoided Attacks: 2.73% 2.73% 2.73%
    Crit Chance: 57.08% 61.45% 64.45%
    Attack Speed: 0.909s 0.909s 0.701s

    Pretty much what you would expect. 10M bumps up DPS considerably by boosting AP and +Agi; 25M bumps it again by increasing attack speed and a bit of crit. These numbers will mean more in context: let’s look at the calculated relative stat values.

    Relative Stat Values:

    Character: Self-Buff 10M-Buff 25M-Buff
    Agi: 0.86 1.16 1.42
    Str: 0.87 1.13 1.41
    ArPen: 0.69 0.96 1.27
    Crit: 0.69 0.88 1.07
    Haste: 0.54 0.77 1.09
    Exp: 0.51 0.69 0.96
    Hit: 0.51 0.69 0.96
    AP: 0.4 0.49 0.59

    This table shows what +1 of a certain stat is worth in terms of DPS. As you can see, this gear set is far enough away from the various caps that the traditional gemming advice still applies- that is, agi gems in red slots, agi/crit in yellow slots on pieces with good socket bonuses, and one tear then agi in blue slots. (FWIW, I did build a set with ArPen gems in all slots/ArPen flask/food, and ArPen’s RSV came close to but never passed Agility. We simply don’t have enough ArPen at this gear level for stacking to be effective.) This table will get much more interesting in T10 gear.

    Damage Table:

    Character: Self-Buff 10M-Buff 25M-Buff
    Melee: 330x (22.8%) 330x (25.5%) 428x (30.0%)
    Mangle: 106.2 DPE (6.5%) 143.0 DPE (6.8%) 158.5 DPE (0.0%)
    Shred: 127.5 DPE (20.0%) 171.3 DPE (20.6%) 189.8 DPE (27.6%)
    Rake: 245.4 DPE (14.7%) 289.9 DPE (13.4%) 314.6 DPE (11.9%)
    Rip: 1090.7 DPE (30.5%) 1286.1 DPE (27.8%) 1418.0 DPE (24.9%)
    Bite (5cp): 250.2 DPE (5.4%) 336.4 DPE (5.9%) 371.7 DPE (5.6%)

    I’ve included this as a reference so you can see approximately what abilities to prioritize in your rotation.DPE stands for Damage-Per-Energy; ideally, you want to use higher-DPE abilities when possible. The percentages represent what proportion of your damage comes from what ability; on a non-movement fight, it should be fairly close to this, though Rip will probably be lower. (100% Rip uptime is possible in theory but difficult to achieve in practice.)  This means you want to keep Roar up; keep Rip up; keep Mangle up, if you have to; keep Rake up; otherwise Shred, mixing in Bites under very specific conditions.

    That’s it for this section; in part 3, I’ll be analyzing the same numbers using a 10M ICC BiS gearset. I’m a bit busy, however, so it may take a little while. Enjoy!

    Jan 042010
     

    Just poking around some random combat logs on the Internet at work (no WWS/WMO/WOL, so I’m trolling guild websites and such) and found this gem. Mr. Rogue’s ability rotation consists of: Sinister Strike to 5 cps; refresh Slice and Dice  if down or less than 10s left; otherwise Eviscerate. Use Adrenaline Rush, Blade Flurry, and Killing Spree on cooldown. The muti rogue’s not much better: Mutilate to 5 cps, Rupture, muti to 5 cps, Envenom, repeat, use long-CD skills when up.

    Done. 8k DPS for both Rogues, top of the charts. (Yes, small sample size is small.)

    I understand they’re a pure DPS class…but I look at the optimal Feral rotation in comparison and cry on the inside a little bit. Blizz: I love you guys, really I do, but if your mechanics cause a formerly core part of a DPS rotation to be dropped completely (Rupture for Combat, Arcane Missiles, probably some others I can’t think of), then you probably need a few more hotfixes.

    Also, I may roll a Rogue alt. :)

    Jan 032010
     

    Introduction

    To start out our gearing guide, we’ll look at the things that won’t change much: your glyphs, professions, and enchants. I’ll then take a quick general look at gems and consumables, and finish with a look at the raid buffs that best benefit feral DPS’ers.

    Note: For each item, I’m including an approximate dps value for a T9 feral in a well-balanced 25-man raid. Take the numbers with several grains of salt, as everything scales off each other. Really, it’s better to look at the ratios. I’m specifically not giving numbers for buffs for that reason.

    EDIT: Doh, hit publish before adding links. Wowhead links up now.

    Glyphs

    • Glyph of Savage Roar (~190 dps) – Recommended. An extra 3% damage is hard to beat.
    • Glyph of Rip (~133 dps) – Recommended. It’s not sexy like the Shred glyph, but an extra 4 seconds on Rip is always good.
    • Glyph of Shred (~225 dps) – Recommended. 2 extra seconds on Rip for each Shred, up to 3? Yes please.
    • Glyph of Berserk (~84 dps) – Situational. An extra 5 seconds of Berserk is basically 50 more energy every 3 minutes. On a static fight, the other glyphs are better, but if you’re moving/target switching a lot and can’t get 2-3 shreds in consistently to maximize your Shred Glyph, consider this.
    • Glyph of Mangle (~25 dps) – Not recommended. Even in the worst-case situation (mangle duty, not talented into Imp. Mangle) this is worse than the other options.

    Professions

    Your professions can give your DPS a good boost. As always, the overall “best” choice is BS/JC (extra sockets and better gems gives much more flexibility for gemming), but don’t feel constrained by that, as the differences are rather small.

    • Jewelcrafting: 3 +34 agi/ArPen gems, which replace 3 +20 gems (~58 dps)
    • Blacksmithing: 2 extra sockets (+40 Agi/ArPen) (~56 dps)
    • Engineering: +340 haste/12s once per minute on gloves, normalizes to +68 haste, which replaces +44AP glove enchant (~56 dps)
    • Alchemy: +80AP Mixology bonus on Flask of Endless Rage (~50 dps)
    • Enchanting: +40AP enchant on rings (~50 dps)
    • Inscription: +80AP shoulder enchant bonus (~50 dps)
    • Leatherworking: +80AP bracer enchant bonus (~50 dps)
    • Tailoring: +400 AP proc with roughly 30% uptime; normalizes to +120AP, which replaces +22 agi cloak enchant (~45 dps)
    • Skinning: +40 crit bonus (~40 dps)
    • Herbalism: Small self-heal (0 dps)
    • Mining: +60 Stamina (0 dps)

    Enchants

    Head: Arcanum of Torment (~50 dps)
    Notes: If your rep isn’t high enough for the top-end enchant, the old BC rep chant or the PVP chant are mediocre replacements. (For the cost, though, you might as well just wait until you rep up, shouldn’t take long. )

    Shoulders: Greater Inscription of the Axe (~40 dps)
    Alternatives: Master’s Inscription of the Axe (scribes, ~90 dps), Lesser Inscription of the Axe (~30 dps)
    Notes: Get the best Sons of Hodir chant you can, or train inscription and skip it entirely. (Remember they’re BtA now so only one toon needs to Hodir repgrind)

    Back: Major Agility (~32 dps) or Greater Speed (~30 dps)
    Alternatives: Swordguard Embroidery (tailors, ~85 dps), Flexweave Underlay (engineers, ~33 dps)
    Notes: Both are pretty close; Major Agility is slightly better, but may be worse if you’re over white crit cap. Swordguard is much better than either if you’re a tailor.

    Chest: Powerful Stats (~25 dps)
    Alternatives: Super Stats (~20 dps)
    Notes: Get the best you can afford.

    Wrist: Greater Assault (~30 dps)
    Alternatives: Fur Lining – Attack Power (leatherworkers, ~80 dps)
    Notes: The expertise enchant is not competitive.

    Hands: Crusher (~27 dps) or Major Agility (~26 dps)
    Alternatives: Hyperspeed Accelerators (engineers, ~83 dps)
    Notes: Crusher for pure DPS pieces, Major agi for shared pieces.

    Legs: Icescale Leg Armor or LW equiv (~68 dps)
    Alternatives: Nerubian Leg Armor or LW equiv (~49 dps)
    Notes: Get the best you can afford.

    Feet: Icewalker (~27 dps) or Superior Agility (~22 dps) or Greater Assault (~20 dps)
    Alternatives: Nitro Boosts (engineers, ~24 dps)
    Notes: Icewalker is superior if you need the +hit; if not, get one of the other two. Nitros are pretty close if you’re an engineer and want an extra Dash.

    Rings: Assault (enchanters, ~25dps*2)
    Alternatives: none
    Notes: No-brainer here. If you can enchant your rings, do it.

    Weapon: Berserking (~85 dps) or Massacre (~85 dps)
    Alternatives: Mongoose (~75 dps), Greater Savagery (~65 dps), Executioner (~60 dps)
    Notes: Mongoose is an excellent choice for a weapon that is shared between cat and bear sets. Some people prefer Massacre’s permanent buff (+110 AP) to Berserking’s proc (+400 AP, generally 25-30% uptime)…they’re very close, so take your pick. I prefer Berserking of the two since it goes very well with a speed pot…that said, I stick with Mongoose. If you’re close to the ArPen hardcap, Executioner’s ArPen proc may be superior, but I wouldn’t generally recommend it. (Oh, and get Greater Savagery if you’re cheap.)

    Gems

    Gemming is where things get seriously complex, due to the multiple cap problem discussed above. Because of this, I’ll just discuss gemming in general here, and then talk more about proper gemming when I look at each gearset in later sections. I’m not specifically mentioning Dragon’s Eye varieties; substitute those if you’re a Jewelcrafter. (Note: If you’re still gearing up, feel free to substitute the blue or green variety of the gem listed. Bad players blow all their cash on epic gems/top-end chants in ilvl 187/ 200 gear, or worse, don’t gem/chant it at all. Good players realize that in comparison to a 200g epic gem, a 5g green gem has 60% of the stats and a 20g blue gem has 80%.)

    Meta: Relentless Earthsiege Diamond (~230 dps)
    Alternatives: Chaotic Skyflare Diamond (~220 dps)
    Notes: A CSD may seem better if crit > agi for you, but realize that you have to socket 2 blues/purples to activate it, which results in less optimal gemming overall.

    Red: Delicate Cardinal Ruby (~28 dps)
    Alternatives: Fractured Cardinal Ruby (~28 dps), Bold Cardinal Ruby (~28 dps)
    Notes: Red gems are the best overall gems. Delicate (agi) gems are the best default choice, but once you go over white crit cap or come close to capping ArPen, Fractured (ArPen) is superior. If you have capped both agi and ArPen, Bold (str, which doesn’t cap) is the fallback. (Yes, at this gear level, individual gems are within rounding distance of each other.)

    Yellow: Deadly Ametrine (~26 dps)
    Alternatives: Agility combos (Deft Ametrine, Glinting Ametrine), Strength combos (Inscribed Ametrine, Fierce Ametrine, Etched Ametrine) (all around ~26 dps), Hit/Exp (Accurate Ametrine) (~24 dps)
    Notes: Generally, yellow sockets should be matched with yellow gems to get socket bonuses, unless the socket bonus is worthless or the item has a blue slot also which you’re not matching. If agi is better than str for you, grab a 10 agi/10 X gem, with X being whichever substat benefits you best…if str is better, do likewise with a 10 str/10 X. I’ve included the 10 hit/10 exp gem as a possibility; it’s not competiti may come out very well when I model full T10 gear.

    Blue: Nightmare Tear (unique, ~28 dps)
    Alternatives: Shifting Dreadstone (~14 dps)
    Notes: Unlike yellow gems, blue gems are pretty bad, DPS-wise. You should fill one blue socket with a Nightmare Tear, which is good, and shared bear pieces can take an agi/stam gem, but normally you’ll just slot in whichever red is best for you and forego the socket bonus.

    Consumables

    Nom nom nom.

    Food: Blackened Dragonfin (agi, ~65 dps)
    Alternatives: Hearty Rhino (ArPen, ~65 dps), Dragonfin Filet (str, ~65 dps), Fish Feast (AP, ~55 dps)
    Notes: Pretty simple: eat for whatever your best stat is. Fish Feasts are slightly suboptimal, but they’re much better than nothing.

    Flasks/Elixirs: Flask of Endless Rage (~115 dps)
    Alternatives: Guru’s Elixir (~60 dps)
    Notes: The flask is really your only good option, as the other elixirs don’t even come close. Guru’s Elixirs are dirt cheap though, so feel free to use them for content that doesn’t merit a 40g flask.

    Scrolls: Scroll of Agility VIII (~45 dps) or Scroll of Strength VIII (~45 dps)
    Notes: People usually overlook scrolls, but if you’re in a group that doesn’t have a DK/Shaman (for Horn of Winter/Strength of Earth totem), these scrolls can give you a bit of a buff.

    Potions: Potion of Speed (~600 dps while active, so about ~30 dps for a 5 minute fight)
    Notes: Try to stack with any +AP/+Crit procs, if you can. If you have good coordination with your tank, you can pop one right before the pull, get a few seconds of buff out of it, and still be able to pop a full one 2m in. Not super useful, but helpful.

    Raid Buffs

    While you don’t really have any control over this, here’s a list of the (major) raid buffs/debuffs which will increase your DPS, with a note over who brings what and a rough estimate of how big a buff it is. I’ve included our own buffs for comparison. TLDR version: bribe your RL to bring an enhancement shaman and a ret pally.

    • Improved Icy Talons/Improved Windfury Totem (+20% haste, frost DK or enhancement shaman; any shaman can drop regular WF totem for a 16% buff): +6% DPS, +5% unimproved
    • Abomination’s Might/Trueshot Aura/Unleashed Rage (+10% AP, blood DK/marks hunter/enhancement shaman): +6% DPS
    • Horn of Winter/Strength of Earth Totem (+155 str/agi, any DK/shaman, enhancement shamans can talent for an additional +23): +5% DPS, +6% improved
    • Sunder Armor/Expose Armor/Acid Spit (20% enemy armor reduction, any warrior/rogue/certain hunter pet): +5% DPS
    • Blessing of Might/Battle Shout (+550 AP, any warrior/paladin, ret paladins/DPS warriors can talent for an additional +137): +4% DPS, +5% improved
    • Blood Frenzy/Savage Combat (+4% physical damage taken, arms warrior/combat rogue): +4% DPS
    • Blessing of Kings (+10% base stats, any paladin, +8% version available to all classes via item): +4% DPS, +3% unimproved
    • Leader of the Pack/Rampage (+5% melee crit, feral druid/fury warrior): +4% DPS
    • Arcane Empowerment/Ferocious Inspiration/Sanctified Retribution (+3% damage, arcane mage/BM hunter/ret paladin): +3% DPS
    • Heart of the Crusader/Master Poisoner/Totem of Wrath (+3% crit, ret paladin/mutilate rogue/elemental shaman): +2% DPS
    • Mark of the Wild (+51 all stats, armor/resistances, any druid, +37 version available to all classes via item): +2% DPS
    • Mangle/Trauma (+30% bleed damage, feral druid/arms warrior): +1% DPS (Note: this refers to someone else putting up the debuff, meaning you can drop Mangle from your rotation. No bleed debuff will drop your DPS by about 10% or so.)
    • Imp. Moonkin Form/Swift Retribution (+3% haste, balance druid/ret pally): +1% DPS

    Well, that’s it for this wall o’ text. In part 2, I’ll put out a gear list for a T9 geared druid (badges/new heroics) and look at his stat values, to see how the gemming shakes out. Later!

    Jan 032010
     

    Welcome to the 3.3 Cat Gearing guide! Icecrown is upon us, and it’s time to shred Arthas and his minions, piece by piece. (Since they’re undead, after all. Quick thought: exactly how do my bleed attacks hurt them, anyway? Thankfully, there’s some backup firepower.)

    Ferals are in a very interesting place right now, theorywise; our stats have risen to the point where we are bumping into multiple caps, and proper gemming seems to change on a daily basis. (This is due to the fact that gear ilevel is higher than the devs expected pre-Wrath, because of hardmodes.) This is not an exclusively feral problem, by any means, but it does make optimization very difficult. While there have been many things written about gearing options, most haven’t taken enough variables into account. Proper suggestions for a HM raider, vs a new raider, are very different; however, too many people have attempted to synthesize gear decisions into an overly simplistic decision matrix that may or may not be applicable.  

    So, for my gear advice, I’ll actually build three “BIS lists,” and provide advice for each:

    • The 5-man/alt “casual player.” This player doesn’t raid frequently or on a high level, but is interested in good performance. Gear focused around non-raiding pieces (ilvl 232/badge 245).
    • The progression raider. This player wants to maximize his DPS to complete the story and finish off LK. Gear focused around normal-mode 25-man raiding (ilvl 264). (If there’s interest, I may work one up for 10m strict raiders.)
    • The hardmode raider. This player will pull out all the stops to boost their dps…or they’re going to be benched for someone else. No gear limits.

    Before getting to those sets, though, I’ll start with some discussion on the things that won’t change (much), like enchants, metagems, buffs, etc. I’ll eventually roll all of this into the overall cat guide that I”m putting together. Anyway, on to Part 1! As always, leave me comments and I’ll fix anything that’s wrong. :)

    Dec 302009
     

    Well, as 2009 draws to a close (yes I’m early but I’m spending time with my family over New Year’s), I’d like to take a quick look back, and throw out some ideas for 2010.

    My first post was Obligatory Intro Post, on July 1st of this year. I didn’t really have big plans for the blog, just wanted a chance to do some writing, and WoW seemed to be a good topic. Got a few visits from guildies, but my two posts on ArPen in 3.2 got some good publicity (thanks, Kalon) and things have gone up from there.

    Overall stats for the last year:

    • Views: 45,200 (wow!)
    • Posts: 71
    • Comments: 209

    2010 Plans

    In-game:

    • Get ready to find a new guild. (/sob) Sadly, I am moving back to the States from Korea in three weeks, and will have to bid farewell to my Oceanic guildies. (Guys, I’m planning on leaving my deathlock on Cael for now, so I’ll still be around, just at odd times.) If anyone’s looking for a feral DPS/off-tank/off-off-resto starting sometime in early Feb, let me know. Alliance PVE, 8-1130ish EST 2-3nights per week, progression focused is what I’m looking for.
    • Get enough frosts to get my 4pT10 for cat spec
    • Finally solo Prince Malchezzar in Kara (haven’t tried in a few months)
    • Start an alt to learn JC, so I don’t have to keep bugging guildies for gem cuts

    Blog:

    • Kitty DPS guide/3.3 gearing guide is in the works and should be released soon
    • Design the site (I would say redesign but I’ve never actually designed it other than picking a theme…I need a banner or something)
    • Move to a self-hosted domain (I’m tired of wordpress.com not letting me have wowhead tooltips, among other things)
    • Stop forgetting to tag posts
    • Add some more resto content, and maybe some basic moonkin content

    Happy New Year, all!