Aug 162012
 

Another day, another patch.

Build 15983, changes from MMO-C:

  • Mangle now does 280% weapon damage, up from 250%.
  • Rake damage increased by 23%.
  • Wrath damage increased by 12% and SP scaling (111.6% of SP) added.

Talents

Balance

Balance & Restoration

Restoration

Feral sees a big buff here: Rake was already ~25% of our damage, so buffing that by 23% will add a significant amount of DPS. I won’t be surprised if Feral is topping the charts (or close to it) after SimulationCraft incorporates that change. (Enjoy it while it lasts!) I’m not convinced that the developers are going to let the Dream of Cenarius feral playstyle (use an instant HT after every PS and NS) stand, as it massively overpowers the other two talent options.

Balance gets a similar buff split between Starfire and Wrath, but they were already down near the bottom after the last set of changes. Think they might need a little more of a kick.

Resto gets a semi-nerf to Wild Mushroom which makes the planting of 1 or 2 mushrooms significantly less efficient (Instead of paying 3% mana per mushroom, you pay 10% for the bloom). Perhaps this is a precursor to changing WM to a single charge, which I think would be greatly appreciated.

Guardian gets a Mangle buff, though I haven’t kept up on tank DPS numbers lately so I don’t know how significant that is.

Oh, last and definitely least, the Displacer Beast cooldown got cut again, which still won’t change anything. As I’ve discussed before, the problem with DB isn’t the cooldown, it’s the base ability that’s terrible. If it gets a threat drop like Feign Death, or a DoT wipe like Vanish, then it will begin to catch my attention. Maybe I’m just not creative enough to see how it could be used offensively?

 Posted by at 7:44 pm
Aug 142012
 

Not saying it’s going to be the ONLY one…but this feels like the one where the developers have cut off rotation design and are working on balancing said rotations.

Notes from mmo-c, as usual, with my thoughts after.

  • Cat Form now increases movement speed by 25%, up from 15%.
  • Mangle now does 400% normal damage, down from 420%.
  • Moonfire damage reduced by ~3% and additional damage reduced by ~6%.
  • Starfall damage reduced by 4%.
  • Wrath damage reduced by 1% and SP scaling removed from the tooltip.

Talents

  • Dream of Cenarius now grants 50% (was 40%) damage your next 2 Moonfire or Sunfire casts and 50% (was 30%) increased damage by your next 2 melee abilities.

Balance

  • Celestial Alignment grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 15% (was 20%).
  • Starfall damage reduced by 4%.
  • Starfire damage reduced by 4%.
  • Starsurge damage reduced by 4%.
  • Sunfire initial damage reduced by 4% and additional base damage reduced by 8% and SP scaling reduced by 4%.

Feral

  • Shred now does 400% damage plus 62, down from 420% damage plus 62.

Guardian

  • Vengeance now works off of 2% of the unmitigated damage rather than 5% of the damage taken. Now has a 20 sec duration and no cap on a percentage of your health.

Cat Form change was unexpected; I don’t think anybody had mentioned druids needing speed boosts.We’ll have to retest how cat + feline swiftness + boot enchants/PvP set bonii work again.

Feral got a very minor nerf: Mangle/Shred damage dropped about 4%, which is probably about a 1% overall DPS reduction. The movement speed buff will increase uptime which will probably more than compensate for that.

Balance got hit much harder, about a 5% overall DPS reduction. Was necessary; casters (more mages and locks) were riding pretty high. Overall, I’d say Blizz is targeting about 100k DPS this tier (for fully-heroic geared DPS’).

Guardian Vengeance change we already knew about; that 2% damage thing is good, as it removes the whole “negative scaling with avoidance” thing.

Resto is apparently fine? :P

Ugh, I may have to seriously consider Dream of Cenarius for feral now, especially if you can proc it off of NS and PS.

 Posted by at 7:25 pm
Aug 072012
 

I’m continuing work on my druid guide for Mists of Pandaria. I’ve completed the introduction; here’s an excerpt. (The full page is here.) I’d love to hear any feedback you have!


If you’re here, you’re thinking about starting up a druid in World of Warcraft. That’s an excellent choice! (Admittedly, I’m biased.) On this page, I’ve got a brief introduction into, well, playing a druid. If you’re looking for more detail on a certain druid specialization, I’ve got separate guides for those, which will follow shortly.

What’s a Druid, anyway?

Well, in real life, druids were a religious group that existed in Britain over 2000 years ago. In WoW, though, druids are those who seek to preserve and protect natural life; from their studies, they learn how to draw on nature’s power to perform many great feats. Druids are most iconic for their shapeshifting abilities, which are unmatched. (See this excellent wowpedia  article for more about druid lore and story; the rest of this page will focus on gameplay elements.)

So, what’s this shapeshifting thing?

Druids have several animal forms they can assume at will in order to accomplish their goals. There are six forms that are open to all specializations: BearCatStag/CheetahSeal/OrcaBird, and Treant. (Two of those have options via glyphs, hence the slash.) Two more are open to certain specializations (Tree of LifeMoonkin/Astral), which gives us over 10 different options for “Poof! Now I’m a …”

Whoa, wait. Specializations?

At level 10, each character class must pick a specialization, or subclass. This choice determines what role your character will play in group combat (healing, tanking, ranged damage or melee damage) as well as what abilities are available to you. Druids have four specialization options:

  • Balance: Uses a mix of Arcane and Nature magic to destroy foes from a distance. Also known as “moonkin,” which is their iconic form. Ranged damage spellcaster.
  • Feral: Becomes a panther or lion (depending on race) to destroy foes at close range. Often called simply “cat spec.” Melee damage dealer.
  • Guardian: Becomes a large bear to absorb enemy attacks and protect others. New in Mists of Pandaria (previously, both roles were integrated into Feral). Melee tank.
  • Restoration: Uses Nature spells to heal friends. Focuses primarily on heal-over-time spells. Can temporarily assume the form of an ancient (large tree-like being) for increased healing potential. Prior to Cataclysm, healed permanently from a treant form.

Druids are the only class in the game to have four specialization options, and are thus the only class that can perform any of the game’s four roles. (All other classes have three specializations, and vary in which roles they can perform.)

Reminder, this is an excerpt. See the full page on my blog here!

 

 Posted by at 9:00 am
Aug 052012
 

Since I think the talent tiers are about as done as they’re going to be, (though I hope Displacer Beast still gets changed, for its owns sake) I went ahead and wrote up a longer article on the first three Druid talent tiers for balance and feral. You can find it over on WoW Insider, as always. Next week, I’ll tackle Tier 4-6, and hopefully get some reasonably solid SimulationCraft numbers. Last time I checked, I think balance favored Incarnation and feral favored FoN, but that was a while ago and they’ve made changes this then.

I’d like to discuss Heart of the Wild some more as well, but I don’t have a good feel as to where it is in terms of off-role performance. (I’m not talking about the passive buff. That’s boring and OP.) I’ve heard 50-60% thrown around; if anyone has any date, I’d be interested in seeing it.

 

 Posted by at 11:52 pm
Jul 312012
 

For my forum-ites…

Haven’t been jumping into discussions on the forums much (which broke 7k posts a while ago, looks like) because, well, I’ve been lazy and haven’t been checking for new posts every day :) Mucking around with some things today, and I noticed that phpBB has a “post feed” option. I’ve enabled it now- see if it works for you and helps you keep track of things better. Link:

http://fluiddruid.net/forum/feed.php (or just click the RSS icon in your browser’s address bar)

(This is just an “all posts” feed for testing; I’ll look at configuring options and stuff later, if it needs it.)

 Posted by at 12:08 am
Jul 262012
 

I’ve completed the guide page for the Mists of Pandaria druid talents, located here. Feel free to check it out and comment as you see fit; I’ll be revising it as talents change for the beta.

Also, I know everyone in the world’s covered it already, but just in case you missed it, the travel form model is now a stag by default. Previously, you had to glyph it to get that effect; now, though, they apparently like it enough that it became the default, and you have to glyph if you want the old cheetah form back. You can also glyph to allow your stag form to be ridable by others, if you choose. Works for me; cheetah and cat were too similar for my liking. Hit the link for pics.

(man, defaults to stag sounds like me in college.)

 Posted by at 10:25 am