So, I was preparing some sparse notes, when…
Patch 5.2′s on the PTR! Changes! Discussion! Yay!
(Below is my quick parse and analysis of the changes, with the standard disclaimer that dataminers gonna datamine; don’t make it real.)
- Displacer Beast no longer activates Prowl; instead increases the Druid’s movement speed for 4 seconds. (Well, THAT’s a little more useful. It’s now basically a monk roll, and the movement speed makes it useful as a PvP getaway tool for the caster druids.)
- Cenarion Ward’s healing increased by 100%. (That just got tossed back into the discussion as a viable talent. Could be interesting if combined with DoC.)
- Soul of the Forest’s effect increased for Balance (post-Eclipse energy increased to 40 from 20), Guardian (3 rage from Mangle, instead of 2) and Restoration (haste buff after Swiftmend increased to 75%). (Now, I’m not as up on theorycraft for the non-feral specs, but the balance one seems pretty strong at first glance, especially because Incarnation is losing a bit of value due to the NV change. The rage buff for Guardians is still pretty crap, since most rage comes from autoattacks/crits. Resto…meh, depending on how much it boosts WG throughput.)
- Mass Entanglement cooldown reduced from 2 minutes to 30 seconds. (RBG options just got a bit more interesting.)
- Typhoon cooldown increased from 20 seconds to 30 seconds. (See above.)
- Nature’s Vigil now increases damage/healing by 10% (was 20%) but has a 90s CD (was 180s). 25% off-healing/off-damage buff is unchanged.(This is interesting. DPS/PvP druids will dislike this because the value of the Incarnation+NV combo is diminished. From a off-healing (or off-damage) POV, though, you now get 33% uptime on the 25% buff, instead of 16.66%. That has a few potential applications.)
Bears (Ask @riftmaker, not me)
- Thrash removed from Balance/Restoration Druids in Bear Form. (Shrug.)
- Initial mastery bonus (+armor) increased from 10% to 12%. (No clue if they’re increasing scaling as well. If not, it’s just a small armor buff. If they are, mastery probably jumps to the front of the pack for hard-mode bears.)
- The heal from Frenzied Regeneration increased by 20%. (I’ll let Arielle handle this one, since I know nothing about how well bears are scaling right now.)
Last but not least: MOTW and Revive got their mana costs slashed. Hurray for rebuffing in combat (and being able to rez two people back-to-back for non-resto!) Anything I missed?
(Oh, and one of these days I’m going to go update the Feral guide on the site/WoW forums. May proceed faster if cookies are submitted, just an FYI.)
UPDATE: Official (draft) notes posted. Things the datamine missed/got wrong:
- Cyclone now has a 30 second cooldown and shares DR with a lot of stuff. (Have to think about this one; more later.)
- Symbiosis Shattering Blow now has a cast time.
- Mastery does now scale better, which does make mastery the god stat for bears.
- Rejuv gets a 9% mana cost reduction, which should help Resto out.
- Faerie Swarm now can be placed on multiple targets.
- Force of Nature treants buffed (to an unknown degree, will have to look at this more closely).